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For Windows and Linux. Created for consoles. Designed for speedrunners, level creators, and fans of 2D low-res (640x360) platformers, Super Mario Maker and games alike. In development by the DASH Team Jake aka Baby Duka and Philip aka Leary. Alpha started February 2018. Coming to Steam Early Access JUNE 2019 | by Baby Duka TM © 2017- 2019 | Official website: www.babyduka.com/dashgame | Developer website: www.babyduka.com

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Let me start this article with showing you the DASH feeling:

GG crazed 2 even smaller

(/crazedplaysgames on Twitch gets a WR)


Title bw


Steam Event Header 2006

Hi, I'm Jake. The developer of DASH: Danger Action Speed Heroes which is a 2D platformer that gives you just one task: to clear a level as fast as possible. There is no story. Just the right tools to create it. You are the story.

The players create the levels, playlists and worlds for others to explore. The leaderboard will indicate which runners and creators are the best, the smartest and fastest among all. With a bi-weekly update cycle, the game will expand as new game modes, tools, enemies, heroes, tilesets and much more will be integrated. The DASHers have already created well over 250 levels.

Help develop and shape the ultimate action/precision platformer maker today! The world saw the first official DASH demo mid 2018. A lot has happened since!

Check out the Early Access trailer here:


Welcome to a new update for the Early Access build! 2006.0 is live including new integrations and enhancements

Buy the game on Steam - full EA ticket. Supports our project directly.

Full access to all updates, tools, levels and community (bug hunting, feedback and events)

Join our Discord server right here


Slopes unlocked:

The 2006 build unlocks the Slope tile. For a while the DASHers have been dreaming about this specific classic tile, including new physics and allowing new tactics when designing levels based on enemies' path. Red enemies walk down slopes (but not up) and the Sploder slides down in utter laziness.

grasstiling

(Smooth corners!)


It was a design dilemma whether to make the slopes slippery, whether to allow the player to slide over them Sonic style or whether to make the slope sticky hard to climb?

I ended up going with the "sliding" feeling where you hold the direction you want to move and the player goes up and down all slopes on the way. Hard to explain but it feels really good and exactly like I hoped for. Based on the individual characters' move speed, so slow Heroes still pass slopes slower than the fast ones.

rooftop slopes

(Fast climber on the Rooftops)


slope1

(Steady and good feeling as you slide up and down the slopes)


I had fun designing the new textures for the slopes. I worked it out in Aseprite as usual. Now that we have 4 sets it takes a longer time to update the textures, but really gets me close to the tiles' graphics.

aseprite slopes2

(The slope graphics in Aseprite)


More Boom For the Buck:

During gameplay where DASHer Buenaventura tested build 2005 on Twitch we discovered that the new missile wasn't as effective and bombastic as we had hoped. So for build 2006 I have enhanced the collision code and create_explosion(); scripts!

explosion1

(BOOM x 4 - the missile now pops 4 explosions on collision with ANYthing)


See you for the next update on Monday 16th of September!

045 07

DASH: Danger Action Speed Heroes is developed and maintained by Baby Duka and Schubell IT in Denmark. Published by Baby Duka 2019.

Visit us at babyduka.com

BabyDukalogo animation medium

DASH ON!

- Jake

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Comments
yone
yone

Hi! I have writen about DASH Danger Action Speed Heroes in a Spanish article about the best indies: T.co

Reply Good karma Bad karma+4 votes
BabyDuka Creator
BabyDuka

Awesome :D !!

Reply Good karma+3 votes
Alekv
Alekv

Nice gameplay and art. Good luck :)

Reply Good karma Bad karma+3 votes
BabyDuka Creator
BabyDuka

Thanks Alekv you too!

Reply Good karma+3 votes
BabyDuka Creator
BabyDuka

If anyone goes to the Discord from here, please say hi! It would be so nice to meet other indieDBs in there :D

Reply Good karma+1 vote
Jonastikov
Jonastikov

Joined the Indiedb to follow the DASH development!!!

Reply Good karma Bad karma+4 votes
Guest
Guest

Whoa! I loved the extended stream last Saturday. DASH has the craziest potential! Keep up the good work Baby Duka!

Reply Good karma Bad karma+4 votes
BabyDuka Creator
BabyDuka

Means the world ♥ stay tuned!!

Reply Good karma+3 votes
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DASH: Danger Action Speed Heroes
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Windows, Linux
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Baby Duka
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Babyduka.com
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Twitter

Latest tweets from @babydukacph

Was just at #letstalkaboutgames on the island Funa in Denmark where I did a talk on how to develop a platformer gam… T.co

Oct 12 2019

Back when the #DASHgame was nothing but a bunch of #retrogaming sprites and ... not so optimized physics 😂😅… T.co

Oct 10 2019

RT @tha_rami: Ok, enough negativity from me. Let's use this Twitter account for something fun: If you have a game underway/just… T.co

Oct 9 2019

#DASHgame logo #3Dprint for microphone when #streaming T.co

Oct 3 2019

Mad precision in this classic level from the alpha build! ► Store.steampowered.com #indiegame #pixelart #speedrun T.co

Sep 27 2019

Hi all #screenshotsaturday enthusiasts!! This week has been about optimizing explosions, general performance during… T.co

Sep 21 2019

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