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Explore the dark future of 2231 as you run your crew of underworld mercenaries, pulling off high-stakes heists you choose from faction power players to survive. Cyber Knights wraps a world full of consequential story choices and character development around an extensive core of classic and new tactical RPG mechanics.

Missions are more than just run and gun; expansive stealth & hacking options let you choose the right time to go loud, or see if you can pull it off without them even knowing you were there. Strategic features like base building, contact management, squad customization & loyalty will help you reach the peak of your power. Cyber Knights invites you to jack in to a unique cyberpunk world and the immersive, human stories of your squad -- what future can you earn for them (or for yourself)?



  • 3rd Person Turn-based Squad Tactics: The best of modern tactical RPGs—gridless movement, cover & overwatch, initiative manipulation and more. Outsmart enemy security with creative stealth & hacking or go loud with powerful weapons & abilities.
  • Unique Cyberpunk Stories: Contacts, squad members, and world events will weave together in stories reminiscent of the pen and paper cyberpunk RPGs we played for years while building the lore of this world.
  • Thrill of the Heist: Choose your jobs & work your network for advantages to pull this off. Get the crew you’ll need & gear them up. Finally, look for ways to score a little more—what’s the worst that could happen?
  • Power-Player Strategy: Balance factions, favors, reputation and more. Rivals, fixers, arms dealers and corporate big shots... who you work for, who you fail or betray, all of it can open and close opportunities for you. Watch your heat, and try to make sure more people owe you than the other way around.
  • Endless Builds: Experiment with endless combinations of talents, multi-classing, cyberware, weapons and gear to build the perfect team.
  • Safehouse Base Building: Build out your safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.
  • Evolving Characters: The jobs you take have consequences for both your crew and connections. Loyalty, traits, cybernetics and escapes—you might get offworld in the end, but will any of you be the same?



Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.

The game's threaded stories originate from both inside and outside your team -- weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels -- personal stories (your team), contact stories (your employers) and event stories (city-wide).

And every choice you make and mission you run will impact your character's permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.


Trese Brothers Games makes deep, highly-replayable strategy games & RPGs. This is our ninth and highest production-value game yet.

The second game our studio created almost 10 years ago, Cyber Knights RPG, took hundreds of thousands of gamers on a gritty cyberpunk roller-coaster, trying to get rich or go down shooting. That classic Cyber Knights has always had a huge following within our community and we are excited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.

We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust -- it's all here under the New Boston dome.

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Knights, the day you've all been waiting for is rapidly approaching. We're very pleased to announce we'll launch into Early Access October 17th! 🎉 The game will release for $29.99, and we'll have a 10% discount for launch week. Make sure you've wishlisted and followed Cyber Knights on Steam so you don't miss out!

How We Do Early Access

This is our 5th game released on Steam; we have a long track record of EA success, and it's become a core part of our process to make sure we're finishing the game with what our core audience (players who know and love in-depth RPGs & strategy games) wants in mind, before bringing it to a wider audience.



EA gives us space to invest more in the systems players find most fun and create additional storylines based on player ideas and experiences. In a Trese Brothers game’s Early Access, you never have to worry about an update breaking your save games and we guarantee the game will not linger in perpetual EA. We listen to players, add new content regularly, and deliver on our promises.

What's Waiting for You



Start your story as a new Cyber Knight in one of the last surviving cities of North America and build your rep in the world of megacorps, syndicates, and street gangs you've decided to make a name for yourself in.

Build your crew from six classes -- Cyber Knight, Vanguard, Soldier, Hacker, Cybersword, and Sniper, plus your Face, an indispensable cornerstone of your mercenary crew. Multiclassing and recruitment give you many options for expanding or focusing your crew's capabilities. And we plan to double the number of playable classes over the course of EA.

We have 15-20 hours of story content ready for you, plus a variety of heists your contacts can offer that aren't tied to any particular storyline. We have a great pipeline of additional maps and story content already in progress, so by the time the average player has completed everything EA is starting with, it's likely we've already started added more.

And with one exception (base building), all core features of the game -- tactical stealth & combat, hacking, character classes & talent trees, the strategy layer of your underworld network, heist planning, gaining favors and advantages -- are ready to play! We decided we wanted to finish a few more options for base-building before we unlock that feature; you're going to need to pull off a few heists before you start upgrading your safehouse in any case. ;)

Much More Ahead

We'll dive into some feature highlights and the planned roadmap in future posts; stay tuned! Thank you all who have come with us on this journey so far; incredibly exciting to be less than a month away from the big day.

If you'd like to help us get the word out, you can share our posts on twitter, Mastodon, or Facebook, or post in any communities where you know there are tactical RPG fans to be found. 📢

See you soon.

A brand new demo for our cyberpunk heist RPG!

A brand new demo for our cyberpunk heist RPG!

News

First new demo in over a year coming June 19th for Steam Next Fest! Six squad members in your roster, a first look at the safehouse, and more...

Skill Tree Sneak Peeks, Great Press, and More - Our November Progress Update

Skill Tree Sneak Peeks, Great Press, and More - Our November Progress Update

News

It is a thankful time of the year and we’re taking some time to reflect on all the support that you and our wider community have given us over the past...

Cyber Knights October Progress Report - completing stretch goals and marching to alpha

Cyber Knights October Progress Report - completing stretch goals and marching to alpha

News

Deepening systems, previews of our drones, art & music milestones, and more updates in the latest Cyber Knights: Flashpoint progress report.

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