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  • Single-button controls that are easy to learn, but hard to master
  • Quick, bite-sized sessions. Can become quite addicting!
  • State of the art minimalist visuals (please help we need real artists)
  • Soothing sound effects will make you chill so hard you won't know who you are anymore
  • 30 different soundtrack pieces made by people around the world
  • Level editor (the same that was used to make the available levels)
  • Workshop support to get new levels and share your own
  • Several game modes:
    • Adventure: complete several levels with increased difficulty, until you quit in frustration
    • Classic: collect points and survive as long as possible, until you quit in frustration
    • Evergrowing: no points to collect, just try to get as big as you can
    • Creative: share your pretty snake art with your friends
    • Multiplayer: tron-like mode, for up to 8 players on the same system
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Curvatron
Platforms
Windows
Developer
Brave Bunny
Publisher
Black Shell Media
Engine
Custom
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Homepage
Bravebunny.co
Release date
Game watch
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Style
Genre
Arcade
Theme
Abstract
Players
Single Player
Project
Indie
Twitter

Latest tweets from @bravebunnygames

You can now vote for Pursuit Rush on Steam Greenlight! Steamcommunity.com #gamedev #indiedev #indiegame T.co

Mar 7 2017

Disabling collisions and then enabling them during gameplay just for fun #gamedev #indiedev #unity3d T.co

Jan 9 2017

Cop fluid dynamics #gamedev #indiedev #unity3d T.co

Jan 9 2017

We found the legal singularity #gamedev #indiedev #unity3d T.co

Jan 9 2017

RT @PirateFraser: The system requirements of @BraveBunnyGames #curvatron on #steam are just great! "Graphics: On" T.co

Jan 3 2017

Generating simple islands and cities from noise #gamedev #indiedev T.co

Dec 21 2016

RT @ArcticArcade: Just found a really interesting #indiedev tutorial for Phaser games made for #Steam. Great job @bravebunnygames T.co

Dec 16 2016

RT @FreeGamePlanet: Curvatron - Super Tough One Button Snake! Freegameplanet.com by #gamedev @BraveBunnyGames #indiegameT.co

Dec 12 2016

Generating simple road networks from Perlin noise. WIP. #gamedev #indiedev T.co

Dec 9 2016

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