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In CrystalSUN, a 3D Sci-Fi action/simulation/RPG, the player got a world, no, a universe full of possibility's! [ACTION] Pirate attacks, military missions, defending a station. The player needs a huge amount of skill to handle this by himself. A single player can never stop a whole fleet of battleships, escorted by some fighters. So every shot u will take, can be your last. [SIMULATION] If you decide to leave a fight, take your way to YOUR closest selfmade headquarter. Build new ships, create your own fleet, research new weapons, engines, energy generators and shields for them. Harvest asteroids, disassemble ships or wreck stations, to gather resources to craft new components in a complex crafting system. Then get back to battle! With your own fleet! [RPG] The game will feature a wide diversity of skills and skill tree's. Choose your own Tree's and customize your own Ship. Use a variety of interactions and upgradeable professions like researching, engineering, craftin

Post news Report RSS Back again! Sorry for paused the project for 6 month.

Hey folks! Since i get into the project again, i looked up many things in the code. The only thing i thought was: “I need to rewrite it” I don’t think (Okay, i hope!) it doesn’t take too much time. Along this i try to manage, to get more popularity on CrystalSUN. I think i’ll implement a forum during the next days into the website. So you can talk about the project and can give me feedback, suggestions or smth. similiar. Ahhhh yeah, i should update the Steamsite as well.

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19.7.14

Hey again, folks!

I rewrote the whole upgradesystem today. Before i did this, i always needed to dig through the code to find the component for the ship i wanted to get. So i noticed, it’ll be different to get only the players weapon.

For example, if i changed a weapon of the player, every enemy with the same type of ship switched with him. :o That wasn’t the way i wanted to do for sure.

Now, every little ship, is it’s own master.
That means, that every change in my new created database, will change the whole behaviour of a ship.

For example, if i decide that a weapon needs more energy, it will drain directly from the energygenerator component of the ship it is attached to. That results in a lower energycapacity and this results in slower firering weapons if the energyconsumption is higher then the refreshingrate of the weapon.

Thats the chainreaction that i wanted.

For another example:

You bought your new superior XXXXXXXXL Storagesystem for your ship.
Congratulations! You’r shipspeed decreased by xx%. Maybe you need a better engine now? ;)

upgradesystem

Then i made some new kind of shieldtype to make fighting more interesting.

I’ll make them Proton, Neutron or Universal-based. That means if you got a weapon that is proton-based. You’ll make less damage against proton-based shields, but much more damage against neutron-based shields. And yes, “normal” damage to universal-shields.

Ahh well, if you ask what that specialslots are for…
i want that you can customize your ship as much as you like. That slots are visible slots for smth. like radar, scanner, mininglasers or something else.

I got another idea, when i thought about the engine.
In most spacegames the engine is kind of the same.
Maximum speed, actual speed, yeah nice… what about fuel consumption?
I really don’t know if you like it when you fly around in a lonely sector ingame, found something interesting and…. whoop you looked at your fuel. Empty.
It will be much more realistic for sure, but i think it will interrupt the gameplay / funfactor.

Enough for today i think.
Stay tuned! ;)

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