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Crypts of Avaritia is a combination of randomly generated dungeons together with a first person view with gameplay similar to Heretic/Hexen combined with Dungeon Hack, Ultima Underworld, Dungeon Master, Might & Magic, Daggerfall, Arena and other games in the same genre. The gameplay will not force the player into melee combat as many other RPGs do, instead choice will be given to approach any problem the way the player seem fit, just like in Deus Ex. As such there are many non-combat skills for the player to upgrade. There are strong survival-mechanisms coupled to the gameplay, such as the player need to sleep, eat and drink water. You can also break bones, bleed and get poisoned.

Post news Report RSS Working on Spells

Started setting up the spells that will make it to the game.

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Have been working on setting up the spell chart for the Mage, so far so good even though everything is not set in stone or even thought out yet. My starting point with this game was to only do mages since I always shy away from the classes who uses magic since they are often more punishing to play with, gothic 1 for example. Then I started thinking that might be boring and thought about adding Warrior (strictly melee, no magic, heavy armor) and Demon Hunter or Cleric (ranged (bow/crossbows) and lighter melee weapons, light/medium armor, basic spells) so I have been sketching a bit on those. However, will work strictly on the Mage for now, being a one man team creates the need for limitations. Will start working on the models for the staffs this week ( one staff per branch).

So, the Mage looks like this for now:

Comments and suggestions are highly welcome, I enjoy discussing these kind of things :)

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