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You have survived falling from the skies. Your ship is destroyed. You've landed on an unknown planet not marked on any starmaps and have no idea what’s going on. Find your way out from this world or make it your new home. Discover the story of this planet, reason why it's not marked on any starmaps, its dark secrets dwelling behind the closed doors of sealed laboratories. Travel through uncharted lands with various biomes, all carefully hand-crafted by our designers. Togeteher with dozens of other survivors create your own cities, economy, industry, invite your friends to join you in your exploits and uncover the mistery behind this world.

Post news Report RSS CryoFall Dev.Blog #8 - The World

In today's article we're going to talk about the World of the CryoFall, its various aspects and show you some more 'shrooms!

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CryoFall Dev.Blog #8 - The World

Let's continue with our preview of the CryoFall! This week it is time to talk about the world map. And as it so happens it's exactly what we are currently working on in preparation for our first closed test (of which you might be a part if you join our forums).

First, let's take a look at this concept image:


I think it looks quite interesting in terms of possible gameplay variations, especially with all the different biomes and climate. You can establish your settlement somewhere south and not worry about the food and other simple resources, or you can go north and find more valuable minerals, but procuring food may be a challenge.

This design is one of possible options we are considering for the game world. We are still undecided and will most likely adjust our requirements based on the first tests and user feedback, but it's good to have a few concrete options against which to judge any changes.

Anyway, let's get into more details about the game world.

Handcrafted map
The game world is partially handcrafted. Meaning that the world was randomly generated first and then sculpted by hands to make sure it is more interesting to play and properly balanced. This provides a much higher quality experience for the players (compared to "procedurally generated junk world" which we see all too often in other open world games) as well as ensuring that the world is sufficiently large. The main point here - we want high quality hand crafted map to spark interest in exploration, control of territory, trade and many other interesting activities simply impossible in randomly generated worlds.

Climate, biomes, flora, fauna
As in example picture above there are many different regions to the world, each with different climate zones. Each of the climate zones has different characteristics such as flora, fauna and landscape, as well as temperature, humidity and other characteristics that play a role in certain world simulations. As a consequence - each of these define gameplay in that region.

Player settlements
Players can travel the world and create their permanent base in some location that they find most suitable to them. Some zones may be a bit too difficult for new players, like for example the northern regions because of harsh weather and wild animals. But as the players progress in the game they can conquer even more land.

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POI
As we mentioned quite a few times on the forums - it is not a prehistoric/medieval/modern times survival, the game is set in a sci-fi future which significantly changes all available content of the game. Same applies to POI (points of interest) which you can find in the world. Expect to see abandoned laboratories, military installations, city ruins and other locations. All carefully handcrafted by a designer.

Of course, braving this new world will take some serious preparation, so pile up some shrooms beforehand:

MushroomPennyBun 01MushroomPennyBun 02MushroomPennyBun 03MushroomPennyBun 04


MushroomRust 01MushroomRust 02MushroomRust 03


And there you have it. That's the world of CryoFall in a nutshell. I hope you found this interesting. And as always, if you haven't already - visit our forums and join the discussion!

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