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You wake up in a dark alley, not knowing anything. What has happened anyway? You struggle after the truth and answers. Answers you want to know in the darkness and fear, which makes your heartbeat race like violent blows against your head. Where do "they" come from? What has happened? Are you just turning insane? The time is up; you can't stay there reading your smses forever. It's time to head out and find the answers. Cry of Fear is a singleplayer modification of Half-Life 1 which brings you the horror you've always been afraid of. It's a total conversion of Half-Life 1, which means it uses NO Half-Life 1 content or other peoples' files. It's all made exclusively by the developers. It also uses new gaming styles that you will rarely find in Half-Life mods, such as advanced cutscenes and other stuff that will be revealed at a later date.

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Post comment Comments  (0 - 50 of 68)
K3pChyk
K3pChyk - - 54 comments

(buried)

First!

Reply Good karma Bad karma-128 votes
Flash112
Flash112 - - 1,218 comments

*khem* it seems your'e being downvoted *khem*

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K3pChyk
K3pChyk - - 54 comments

(buried)

I knew it. It's worth it to be first. U first = U cool guy 8)

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Zorrentos
Zorrentos - - 1,323 comments

First = No life ...

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Flash112
Flash112 - - 1,218 comments

having an avatar like yours = Pure WIN! xD

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Callinstead09
Callinstead09 - - 2,062 comments

"Okay Bob! Back the karma dump truck up!" *beep* *beep* *beep*

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[Night_Stalker]
[Night_Stalker] - - 1,602 comments

Hahaha, classic!

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loziroko12
loziroko12 - - 328 comments

(buried)

****

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SpeedyClaude
SpeedyClaude - - 1,506 comments

(buried)

ur mother

Reply Good karma Bad karma-27 votes
Spe¢ter
Spe¢ter - - 1,482 comments

I lol'd so badly when I saw the minus karma :D

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Hiduh
Hiduh - - 24 comments

Irony?
Moddb.com

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Spe¢ter
Spe¢ter - - 1,482 comments

Elementary school's hard, eh?

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EclipseStardestroyer
EclipseStardestroyer - - 1,716 comments

I have never seen negative votes go past -100 before. XD

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Sangelothi
Sangelothi - - 252 comments

nice work :D

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Flash112
Flash112 - - 1,218 comments

cool! :D

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pivvott
pivvott - - 589 comments

Nice!

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Alex2the3gr8
Alex2the3gr8 - - 103 comments

Why did you remove the 3d model?

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shadowdude1
shadowdude1 - - 171 comments

(buried)

probably too much polys for HL engine

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Foxtrop
Foxtrop - - 1,007 comments

Not too much polygons, but it would run better as a texture, also models cant have bumpmap

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shadowdude1
shadowdude1 - - 171 comments

(buried)

model can have normalmap
maybe not in hl...

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Foxtrop
Foxtrop - - 1,007 comments

thats what I mean

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PhuckKnuckle
PhuckKnuckle - - 45 comments

The model was used in the making of the normal map. This is referred to as 'baking', usually.

Upping the polycount of the scene and map as a whole would use many more resources for a slightly negligible effect, especially for something as common as a wall. Baking a higher quality normal map from a hi-polygon model and applying the textures to a single quad uses significantly less, and still looks good. This is still GldSrc as well, remember. Code editing or not, Rumpel is pushing the engine to it's limits.

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shadowdude1
shadowdude1 - - 171 comments

(buried)

looks little flat

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freakybunnies
freakybunnies - - 93 comments

agreed.

Reply Good karma Bad karma+18 votes
shadowdude1
shadowdude1 - - 171 comments

(buried)

I HATE STUPID ************* WHOS EATING MY CARMA !!!!!!!EAT YOUR **** ******* !!!!!!1 I HATE YOU SO MUCH AND I WANT TO BEAT YOUR STUPID UGLY FASES WITH MY FISTS BITCHES !
yes,I can control my anger.
only suggestion is make a model more hipoly and deep,then capture normal map from it.or put this model instead of brush if you are not hitting limits

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jjawinte
jjawinte - - 5,067 comments

Rage on with your bad self !!

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LordDz
LordDz - - 225 comments

Yeah, I'm getting tired of those kind of people.
Comments are here so we can give some kind of criticism, not so we can *** kiss the developers.

I think the texture looks a bit boring, might just be me.
But keep up the good work, I look forward to it.

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EvilAngel
EvilAngel - - 600 comments

ALL CAPS RAAAGE

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unknow5763
unknow5763 - - 905 comments

control you`re anger before it controls you -yoda

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snuffles345
snuffles345 - - 21 comments

The ground to wall transition seems very abrupt. I'm sure it'll look great in the end since you've said you're just playing around with the Normal Maps at this point, but just a heads up.

Keep up the good work!

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KEEP_IT_UP!
KEEP_IT_UP! - - 1,444 comments

this. +1

good work so far - i think the problem here is the top, it looks so stretched like it's forming a peak there, i think small stone props there in the size of the one on the texture would fix that or just make a "slab" on top of the small stonewall, to hide that.

and i don't get the blind spreading of bad karma on moddb. all shadowdude1 sayed was true - it looks a little flat - not the texture itself but the shape of the wall and the stretched top. i gave you +1 btw., shadowdude1 ;)

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shadowdude1
shadowdude1 - - 171 comments

(buried)

thanks man

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.Werewolf.
.Werewolf. - - 84 comments

To be honest, I don't think it's that much of an issue. The player's eye will be drawn to the bump mapping rather than the edge and since there's so much else to look at while moving through the area, it isn't such a big deal.

In other words, the only reason we notice so much is because this is a screenshot rather than a video/playing the mod.

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fadi.naoum.
fadi.naoum. - - 746 comments

That looks great. Keep it up! :D
Oh BTW, you've done some awesome job with that phone, it looks so real!

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Zorrentos
Zorrentos - - 1,323 comments

Awesome job! Another small detail that will make the game look better and better!

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fadi.naoum.
fadi.naoum. - - 746 comments

I couldn't agree more!

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Some-Dingus
Some-Dingus - - 408 comments

Can't wait to play this mod.

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kazumo
kazumo - - 1,174 comments

Great job.

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HEVIS
HEVIS - - 133 comments

Pro stuff, keep it up!

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Magic_Nipples
Magic_Nipples - - 1,325 comments

i like it. but it looks flash without the shadow casting.

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Vosla
Vosla - - 657 comments

Convincing stones. I like them!

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Blue_Dust
Blue_Dust - - 999 comments

This is a quite popular technique..The faomous game Amnesia and ofcourse the penumbra series used an engine which did that..I presonally think 3D textures look best!

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Some-Dingus
Some-Dingus - - 408 comments

I don't notice the 3d textures.

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Sporkeh
Sporkeh - - 807 comments

Pretty much every modern game uses normal maps. What's your point?

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KaiMan32
KaiMan32 - - 470 comments

What's up with almost everyone's karma being taken away?

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Biodude
Biodude - - 2,029 comments

Its because most the people commenting are acting immature :)

Good to hear you have your computer back, I like normal maps

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Some-Dingus
Some-Dingus - - 408 comments

No you feh head it be a troll.

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D3ads
D3ads - - 3,790 comments

Great stuff, one way to combat the abrupt wall transition would be to have part of that wall texture on the stones and just make the actual stones 3D and leave the wall part flat. To be honest though, I don't really think it's worth it, you've already beaten the engine limitations several times, most will just be happy with that factor alone, like me =)

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toggaM
toggaM - - 56 comments

theres something that i dont understand, the cellphone's front part has light so why in the camera (you) you see some light like if you were using a lantern
sorry for bad english if you didnt understand

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Sporkeh
Sporkeh - - 807 comments

(buried)

HOLY **** SICK WALL BRAH

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sloshedtrain
sloshedtrain - - 73 comments

Hey what the hell is it with this website and burying comments like crazy, it seems like this websites ******** limit is extremely low.
Chances are that this comment is going to get buried soon.

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Description

Hey guys. I'm back on track with modding now, as my computer broke 2 weeks ago and I've now got it repaired, which means I can start modding again. And what I've managed to do so far is playing around with proper made normal maps. Basically 3D models converted into textures, created with Maya. /Andreas