Take control of the Byzantine Empire - the Greek continuation of the Roman Empire - as well as on the Orthodox Church in the second expansion pack for Crusader Kings II.
Version 1.7.0 of The Winter King. Compatible with CK2 patch 2.8.1.1.
NOTES:
CHANGELOG:
- Updated to CK2 2.8.1.1
- Ported JD Compose Book and Recruit Smith decisions
- Ported Vanilla Bema decision/event chain for Manicheans
- Added foederati, client state, and Roman province tributary types, in addition to the new vanilla tributary types
- Added a Make Client State cb for Sub-Roman and Imperial rulers, replacing the JD Make Permanent Tributary cb
- Tribal Overhaul
- All tribal holding buildings are now built with gold, with tribal income increased to compensate
- Added a character modifier for tribal rulers' levies and character opinion - increases with prestige and martial, decreases with number of provinces in realm
- Disabled de jure claim cbs for (Low) Tribal rulers
- Re-enabled raid cb for (Low) Tribals to use against any neighbouring realm
- Claim cbs have prestige requirements and costs for (Low) Tribals
- (Low) Tribals can subjugate small (Low) Tribal neighbours if they have enough prestige, regardless of rank
- (Low) Tribals now generally have access to the county conquest cb at a high prestige requirement and cost, with it being easier to attack rulers of a different culture group and much easier to attack feudal rulers
- Added a cb for (Low) Tribals to take vassals from neighbouring tribal realms
- Added a variant of the Duchy Invasion cb for (Low) Tribal rulers with high prestige that can be used against feudal realms
- Tribal Raid, Subjugation, and County Conquest cbs have timers restricting their use
- The Depose Liege cb now forces your liege to abdicate all of their top-level titles to you if you are (Low) Tribal, rather than just abdicating to your favourite heir
- High Tribal rulers of certain Germanic cultures can now use a version of the Pagan Subjugation cb to subjugate other rulers their de jure kingdom
- Added a "Become High King" ambition for Norse Kings in Scandinavia which unlocks a version of the Pagan Subjugation cb that can be used to unite your de jure high kingdom
- Restored Settle Tribe Steward action for Tribal rulers - now increases income from province
- Events now add prosperity and can give a province modifier for economic boons as remove depopulation and rather than changing province culture, but the job action still makes cultural conversion a little faster
- Replaced the Fabricate Claim Chancellor action with a new Sponsor Bards job action for Tribals
- Non-Celtic Tribal kingdoms are destroyed if the holder has low prestige and a small realm
- The Raise Tribal Army decision now scales the raised army according to your prestige
- Enabled the Overthrow Khan/Ruler faction for (Low) Tribals
- Only peasant revolts can now fire in (Low) Tribal counties
- Realm Peace can now only be used by tribal rulers with Strong or Absolute Tribal Organization
- Merged Ancient Religions v0.41.1 "Euronotus"
- Armorican/Breton dukes are now uniformly have the title Prince
- Rulers of Roman provinces now only have the title "Governor" when under Imperial government, using king otherwise (i.e. when independent Sub-Roman rulers)
- Duel Engine now properly takes into account Reaper's Due injury traits
- It is now possible to be disarmed if defeated in a round of a duel (especially if you have been seriously injured), which forces you to yield
- Added ethnicity randomization for randomly generated characters (e.g. newly-generated Romano-Gallic characters can occaisionally use Celtic or Iberian portraits)
- Added decision for Soissons to integrate its client states and foederati
- Restoring the Senate no longer requires you to wait until 483 (you only need to wait for the WRE to fall)
- Any sufficiently powerful Roman King/Emperor can now create their own Senate even if someone else has already created one
- Renamed "Imperial Reclaim" and "Cultural Reclaim" cbs to "Imperial Reconquest" and "Cultural Reclamation"
- Imperial reconquest now vassalizes Roman-cultured rulers in the target duchy, rather than simply usurping all titles
- Added a decision for a Roman Emperor that has reconquered Gaul to invade Magna Germania, giving them access to the County Conquest and Imperial Conquest against that region
- Blocked Roman rulers from using the county conquest cb against Magna Germania before taking the decision to invade Magna Germania
- Alan-cultured rulers and independent duke-level characters with at least 8 provinces in their realm can now also use the Duchy Invasion cb (if they follow all other requirements)
- Blocked Germanic rulers from using the county conquest and duchy invasion cbs against Vasconian provinces in Aquitania Tertia
- Blocked Frankish human players from using county conquest cb against Broceliande (was already blocked for the AI)
- Reduced piety gained by pagan rulers when using many cbs
- All feudal vassals of Roman Emperors are now Imperial government as well
- Imperial cultures now use the dynasty name (nomen) before the personal name (cognomen)
- Added a decision for non-Roman-cultured Sub-Roman kings (e.g. Visigoths, Burgundians, Alans) to create their own version of the Gallic Empire
- The Unite the Frankish Kingdoms decision now gives you the other Frankish kings as tributaries rather than vassals if Horse Lords is enabled
- Added a targeted decision for a Frankish king to claim tributary Frankish petty kingdoms
- Added a number of new mercenary companies
- Made mercenaries a little less expensive to hire upfront
- Renamed Holy Orders to Zealots
- Added a Rejuventate Manicheanism decision for a powerful Manichaean emperor who has conquered most of Gaul
- Added a Zealot company to Manicheanism, appearing shortly after taking the Rejuventate Manicheanism decision
- Ported Vasconic paganism from WtWSMS
- Promethean Pagans now properly have access to Agnatic-Cognatic and Abso lute Cognatic succession at all times
- Vasconians now have access to Agnatic-Cognatic and Absolute Cognatic succession laws, and start off with Agnatic-Cognatic
- Pagan Germanic rulers no longer have access to Agnatic-Cognatic succession by default
- Tribals are no longer blocked from Agnatic-Cognatic succession
- Blocked access to Feudal Elective for independent duchy-level Irish/Gaelic rulers, except for Airgialla
- Added a flavour event for the defeat of the Anglo-Saxons when all Anglo-Saxon realms on Britannia have been destroyed and all the Anglo-Saxon invasions have finished
- The British foederati are now always represented as tributaries, even without Horse Lords disabled
- Removed obsolete Ransom All decision
- Added decision to form In Fochla (identical to creating it the normal way)
- The Alans are now a tributary (rather than a vassal) of the Gallic Empire in 410
- The western half of Soissons (beyond the Seine, roughly) is now composed of tributaries rather than vassals of Soissons
- Benoic is now a tributary of Soissons in 479
- The Gallic Roman Provinces are now tributaries of the WRE in pre-479 start dates
- Added in history for the dioceses of Reims, Soissons, and Laon
- Made each of the duchy-level vassals of Munster independent, with the Deisi Muman and Osraighe tributaries of the Corcu Loigde
- Cadwallon's wife is now the sister of the reigning King of Fotla in 479
- Added the paternal ancestry of the Emperor Anthemius
- Added the Eastern Roman Empire as a titular title, with associated history
- Added Roman de jure structure for Magna Germania up to the Elbe, including a new Province of Germania Tertia
- Added the Marais Poitevin and the ancient Loire estuary
- Redrew and overhauled the provinces of Pictonia
- k_franks and k_ripuarian_franks now move their capitals to Soissons and Metz, respectively, after the Frankish conquest of (Roman) Soissons (alongside being renamed)
- Visigothic capital now moves to Narbonne after the Frankish conquest of Toulouse
- Aardenburg and Waasland now become part of Flanders after Frisia is conquered by the Franks
- Added several provinces in Norway
- Made Vingulmark into a duchy
- Added duchies of Sunnmore, Gudbrandsdalen, Osterdalen, Herjedalen, and Halsingland
- Added the rest of the major rivers of Norway
- Added flavour event for the creation of Germania, Denmark, Norway, Gautland, and Sweden
- Added formable empire of Norrœnirmennland (Scandinavia)
- Moved Scythian pagan holy site from Lyon to Valentia and Gaelic pagan holy site from An Deise to Cashel
- The Fall of WRE event should now always trigger by 482
- Fixed Kilkenny positions
- Fixed issue where the Benoc Folc could be improperly granted landed titles
- Fixed bug where second Iclingas invasion could invade in the middle of Britannia even with no neighbouring Anglo-Saxon realms
- Fixed missing base localisation for d_lisieux
- Fixed part of the Adour and the Gave de Pau being considered ocean regions
- Fixed swapped triggers for Civitas of Velabria and Civitas of Ivernia events
- Fixed mercenary band captains being able to take the Claim Mercian Lands
- Fixed issue with multiple Imperial Conquest cbs for the same duchies appearing
- West Saxon, Iclingas, and Hwiccas invasions no longer have a delay between declaring war and spawning troops
- Fixed the Restoring the Old Gods ritual
- Enacting the Notable/Full Status of Women Law or the Full Gender Equality Game Rule should now properly give you access to Agnatic-Cognatic Succession regardless of your culture
- Fixed a number of minor localisation issues
- The event where your druid-in-training child returns with one leg should now actually give them the one-legged trait if you have Reaper's Due
- Fixed issue with the trigger for the de jure removal event of the County of Lisieux
- Fixed Tribal Training Grounds 6 effect
OMG, is that version hard, even harder than previous version!!
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I mean, it's only a bug that affects my game or you removed the feature completely? Because it made plaiyng some kingdoms almost impossible
It's a known bug.
What does the unfit king mechanic do?
It gives you a negative modifier if you're maimed in any way. It's from the integrated Ancient Religions mod.