Version 1.4.1 of The Winter King. Compatible with CK2 patch 2.6.2.
Version 1.4.1 of The Winter King. Compatible with CK2 patch 2.6.2.
Changes:
- Fixed a bug that let Germanic titles be constantly created and then destroyed
- Made some localisation/name fixes
- Fixed the minimap (courtesy of Keizer Harm)
- Arthur now should not try to make himself regent when he already is
- Fixed Nicene being able to spread in inner Germania and Scandinavia too early
- Fixed Roman civitates in Caledonia and Hibernia not being creatable by Roman rulers
- Fixed Revoke Vassal Title plot war invalidating
- Fixed Helinius being unnavigable
- Fixed vassals of de jure Sussex revolting for independence from Sussex
- Fixed losers of claimant wars not losing their claims
- Fixed Fall of Anglia event chain breaking if the King of Anglia dies in the middle of the war
- Fixed foederati losing the foederatus trait during a revolt
- Fixed possibility of multiple of the same Anglo-Saxon invasion happening
- Lugdnensis Quartia and Narbonensis Prima now properly go under the Britannic Empire after Gaul is conquered
- Fixed Ciniubantum not going under Grawth/Segontiacia in some circumstances
- Made some code optimizations
- Redid Romano-Gallic name list
- Irish Invasion now works similarly to vanilla (not mod) Imperial Reconquest and can be used against any duchy in Alba, Henis Wyren/Lleyn, or Demetia
- Alan rulers now start with Romanized Administration from 440 onwards
- Defeat of the Franks event now moves Ripuarian Franks to Germania and other Frankish kingdoms to Gallic Empire (like the 479 setup, before the Death of Julius Nepos)
- Added Return of the Franks event for if Franks reconquer Belgica after being defeated (reverse of the above event)
- Blocked Franks from using duchy invasion on Hamaland and Salland after they become Saxon
- Increased base vassal limit for Imperials, Franks, Visigoths, and Burgundians
- Anglo-Saxon invasions and settlements now clear depopulation modifiers from the settled provinces once the culture changes
- Reduced supply limit malus from depopulation modifiers
- Made AI less likely to launch hopeless independence faction revolts
- Added a vassal mercenary company for Wessex
Notes:
- This should fix most, if not all, of the bugs and issues reported about version 1.4.0. If there are any we missed are that we accidentally introduced, please tell us.
- This is the full version of the mod; make sure to delete any old versions before installing and do NOT simply paste this folder over the new one.
- This version should be completely compatible with any savegames started in version 1.4.0. Note that incorrect de jure changes that have since been fixed will not be retroactively applied; you'll have to trigger the applicable event again (we can help you figure out which one it is) or start a new game to have it work properly.
- As before, DO NOT enable the The Winter King - Portraits submod unless you have all of the required portrait packs (Celtic, Norse, Mongol, and Early Western Portraits), as otherwise you will face graphical issues.
- As usual, if you see any bugs, balance issues, or just weird behavior please feel free to report them so we can investigate and fix them.
No idea if it's just me, but is there supposed like 15 diseases? I've had a disease pop up instantly after another one.
Yeah, currently, epidemics are too large. We are working on ways to balance them out.