• Register

Cross of the Dutchman is an action adventure game based on the true story of the folk legend 'Pier Gerlofs Donia'. The story takes place in medieval Western Europe, in the province of Frisia, near the turn of the 16th century. Though Pier and his family lived in peace, the world around them was changing for the worse. Saxxon legions were invading nearby villages, making the lives of the native people next to impossible. On one faithful day, Pier got involved with the Saxxon oppressors, escalating the situation for the worse. The events portrayed in this great adventure caused Pier to gather a band of farmers and form a front against the oppressors. The acts that followed made Pier into the legend he is known for, the Cross of the Dutchman.

Report RSS Designing the villages #4

We’re making some decent progress on the 3D assets for CotD, about half of the assets that we’ll use in the different environments have been finished (that is to day, the most important buildings and props), the most recent result was made when Ronald started working on the buildings that we’ll use in the cities.

Posted by on

We’re making some decent progress on the 3D assets for CotD, about half of the assets that we’ll use in the different environments have been finished (that is to day, the most important buildings and props), the most recent result was made when Ronald started working on the buildings that we’ll use in the cities. Buildings in cities were very different from those in the smaller villages, buildings were made mostly out of stone and wood, and were packed tightly together along roads and waterways. Creating each building to compose an entire city is a huge task, but we’ve been clever about it, and created re-usable assets that will give us the diversity we need when creating the right atmosphere for the cities in CotD.

Exploded View
Exploded View of Buildings in the Cities of CotD

Simply said, Pascal drew the designs for the buildings in three parts: ground floor, roof and anything in between. Each of these parts has a unique visual appearance such as the doors, windows, ornaments, roof tiles and so on. By mixing these elements, we are creating buildings that look unique, but don’t require a whole lot of additional work to complete. As you can see below, the method works quite well, and will deliver us many buildings in relatively little time :-).

Composed Sections
Composed Sections

And because we know you love to see them, two bonus buildings! This time it’s the bakery and the blacksmith. Like the carpenters building, these two buildings will be used throughout the game in the different cities and villages and can be used as landmarks for the player (among other things of course …).

Blacksmith
Blacksmith

Bakery
Bakery


Read the original post on www.crossofthedutchman.com
Previous posts in this series:

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: