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Creatures of Yuhu is a trading card game inspired by the fantasy universe of cartoons and comic books. In this game you'll have to conjure fantasy and sci-fi creatures to duel an opponent. Your main objective is to defeat your opponent by inflicting damage and reducing his health to 0, while strategically placing your cards on the board. Creatures of Yuhu’s main mechanics are attacking and defending. When it comes down to the concept, the game was inspired by Hearthstone, Magic: The Gathering, Legends of Runeterra and Plants vs Zombies: Heroes. The main mechanics derive into verbs that define four card categories, Cosmic, Science, Ghost and Guardian, all of which can be used by both players to strategically build their decks . Creatures of Yuhu appears as a strategy trading card game that empowers the player by placing them as the most important character of the game, promoting social and competitive dynamics.

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Hi there! We're back for a fresh new post. This week, it's time for game design. We will be talking a bit more in depth about our game's structure and cards.

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Hi there! We're back for a fresh new post. This week, it's time for game design. We will be talking a bit more in depth about our game's structure and cards.

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For the past few weeks, our game designer has been working in the board structure, which you have already seen in our previous art posts. What we haven't talked about yet is about the cards and the creatures which you, as a powerful mage, will be able to conjure into battle.

bullshot

Board structure and design - current version


At this point, our physical cards - which we are using to test and balance the game - are still in their very first prototype version. Their names and pictures are mere placeholders since what we are observing is the cards behaviour, synergy and balance.

Creatures of Yuhu - Cards Mockup

Creatures of Yuhu - cards prototype


Our game has two main mechanics - which are attacking and defending - and four card types - Science, Ghost, Guardian and Cosmic. From the different verb variations, we chose to implement the 'team up' and 'paralyze' verbs, which are two specific mechanics from the Ghost and Science card categories, respectively. The 'destroy' verb is still under consideration whether it will be implemented at this point or later in the process.

Game system: mechanics

Our current game system with the highlighted mechanics



All cards have a cost for which they may be bought and placed in the field, as well as health and hit points. Trick cards only show their cost, as their effect is immediate. In the game, cards were adapted to an horizontal version.

Card design scheme

Current version of ingame art for cards


Finally, let's talk a bit more about game balance. Creatures of Yuhu is a strategy based Trading Card Game and its parameters will be refined in the next few weeks in successive game test sessions, in order to assess if the game and card balance is properly done. Each card has been ranked according to their abilities and features. This rank, which we called 'card value' represents the absolute value of a card. Each card's cost is an approximation to the units of the card value.

Card cost chart

A quick view of our cost/balance chart


Card values, however, are not absolute values since some cards are overpowered and underpowered according to the status of the gameplay and the players choices. Following this, some cards received some cost adjustments to better respond to critical points of each category, as some of them were over and undercosted.

This is all for today! We will be testing these cards in the next few days and will post more details about our game's inputs and parameters. We hope that this little peak will give you some insight as to how we are designing our game.

We will be back with more design posts soon!

See you soon!

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