The floor is lava! Live your childhood dream-races around the house in this fast paced easy to pick up arcade racer.
Crazy Wheels is a fast paced, action packed arcade racing game. Over a decade ago, I was in the Virgin Megastore in London with my family. Going through the alleys looking for games, we stumbled about 2 isolated machines running a new car game: Micromachine V2 Turbo. The machines were free so my brother and I decided to give it a try. By the time we finished, there were many people waiting in line and our love for this game was already unconditional. We picked it up and played it over the years, giving us some of the best multiplayer memories we have.
Over the years, we played a few other excellent games: Ignition and Revolt to name my favorites. Crazy Wheels was borned from the memories of these gaming sessions and the intense fun it provided us, playing at 4 on the same keyboard.
If you also fondly remember this golden time, then Crazy Wheels is for you! It aims to bring back the same fun moments and intense races, while adding its own elements and uniqueness.
About this game:
Collect and customize 20 vehicles and race around a wide variety of dynamic environments such as the kitchen, bathroom, garden and kid’s room (the kid didn’t clean…). Use makeshift journals-ramps, ironing table-jump pads to get around the jam-packed (literally) maps, avoiding the slippery ketchup stains, the sticky eggs and much more! Master five unique game modes such as the classic arcade and time trial modes, or the unique and action packed stalk the ball or stay visible game modes.
Pick up and use a wide variety of powers to get an edge on your opponents, including the shockwave, mine, electrocutor and many more!
Race up to 4 human players, in split screen, local, online or a mix of these modes, either in teams or free for all.
Crazy Wheels, will also come with an integrated level editor, because community is very important and the fun will never stop.
– Up to 4 human players split screen or on the same screen for more intense action
– Treacherous tracks in (Bathroom, Kitchen, Bedroom, Campground…) filled everyday house items
– Various game modes, allowing the players to either play in split screen or on the same screen
– Various unique powerups (Speed, mines, push away, zappers, missiles and others)
– Free for all or Team games with powerups for the occasion
– Single, Local and Online multiplayer
– Multi-platform: Windows, Mac, Linux and possible consoles after release
- An integrated level editor so you can create your own maps and play with your friends
The first update for Crazy Wheels is finally out!
The new update introduces support for SteamWorkshop, uploading, downloading and updating your maps. It also provides a few of the official maps to play download, edit and play with.
On the gameplay side, it introduces a new powerup (a rocket), improvements to the AI which now handle the different maps better and 2 new maps.
Let me first start by saying that I like working iteratively, and not focusing on one feature all at once. I think implementing a basic version of a feature, moving away from it for a while and coming back to it allows for a clearer mind.
This got a little out of hand, as the work to finish up what I had planned ended up being more than I had expected. It started with implementing a basic rocket (which didnt collide with other the objects in the environment at first) and a basic support for the steamworkshop. I worked on a few other things that didnt make it into this update (cloud saves, unlockables and new cars namely)
I went back to the iron out the rocket and steam workshop support to add the ability to update maps already on the workshop, having more informational menus (different popups if the file already exists both on disk and on the workshop, should it be replaced ect ect) as well as adding environment collision to the rocket. This was way more work than expected, especially since adding environment collision didn't play well with the level editor right out of the box, and there were a lot of tweaks to supporting a nice workflow.
It all came ended up coming together, but it did feel quite a bit tight towards the end. So note to self, next time, it's ok to juggle between features, but not too many, and try to scope the release better. It was ok to have many features at once before the game was released, but now it's important that whatever is released works well.
I am excited to get all the backend working though, and excited to waht is coming next! (A way more gameplay oriented update!)
Crazy Wheels - Available NOW in Early Access on Steam.
To celebrate the new STEAM page of Crazy Wheels, here is a new action packed trailer! Dont forget to wishlist the game!
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PreAlpha Demo for Windows. The demo contains 1 game mode (arcade mode), 1 unique map and 2 powerups (speedup and push away). It allows up to 4 human players...
PreAlpha Demo for MacOS. The demo contains 1 game mode (arcade mode), 1 unique map and 2 powerups (speedup and push away). It allows up to 4 human players...
PreAlpha Demo for Linux. The demo contains 1 game mode (arcade mode), 1 unique map and 2 powerups (speedup and push away). It allows up to 4 human players...
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