• Register

Crater Maker brings us back to the glory days of gaming, putting you in the astronaut's hot seat to tackle a daunting task: supply the universe! As a delivery pilot for Lightspeed Services, you will find yourself navigating your craft through the darkest reaches of space to ensure your customers receive their goods. Manage your fuel, find the quickest path to your destination, don't piss off the aliens, and avoid asteroids and other obstacles to earn bonuses and achieve the ultimate in glory in SCENARIO MODE. Still need more? Crater Maker's CHALLENGE MODE provides you the opportunity to put your mind to the test as you explore an ever-expanding universe! Challenge Mode takes you beyond our solar system and into one of the five kabillion galaxies the universe has to offer. Find yourself landing on new planets, moons, asteroids, and space stations as you take a grand tour throughout a procedurally built final frontier!

Post news Report RSS Alpha Build Zwei - Changelog and News

We've posted the second alpha up on our website for those of you that have preordered, make the jump to read the changelog! Up next, we’ll be adding some more planet types and population objects, plus we’ll be looking at space stations as well. We’re hoping to get some time in to work on getting a nice atmosphere effect on the appropriate planet types as well. New game modes to follow!

Posted by on

Changelog

This is the second public release, so expect a few issues still! Report any bugs you might find on our forum.

  • More tweaks on mouse controls, included camera tilt and free camera modes
  • Ship controls updated for free cam
  • Updated controls reference in menu
  • Added planet rotations in at level 4 to increase difficulty
  • Planet rotation speed increases on consecutive levels
  • Updates on Terran surface population restrictions
  • Improved landing pad spawn location logic
  • Removed DOF effect for now
  • Planetary art assets updated
  • Added thruster sound effect
  • Made note to self to keep better track of changes

Up next, we'll be adding some more planet types and population objects, plus we'll be looking at space stations as well. We're hoping to get some time in to work on getting a nice atmosphere effect on the appropriate planet types as well. We're still fine-tuning the controls (especially for free cam), but it's marginally better than it was in the previous build at least. One of the other things we did that isn't in the changelog was try out "proper" solar system configurations, but sadly Unity's point light shadows were not playing very nice and we opted to keep the same system generation style for now. We'll keep looking into it though!

Rest assured, more play modes are coming soon! For now, the challenge mode gives us the chance to get some feedback on the planet generation and controls which are some of the key ingredients for the game as a whole.

If you're wondering how you can get your hands on this build, check out our preorder page here. We've got an awesome "Pay what you Want" option for all you early supporters out there, and it guarantees you access to all alpha/beta and final releases DRM-free straight from our website! It's just our way of saying thanks for believing in us and the project. If you've already preordered, just login and head to your dashboard to get the new downloads!

All our best,
The PWM Team

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: