Critical Point: Incursion is a standalone game created with Epic Games' Unreal Development Kit. Incursion is a semi-realistic, arcade-like first-person shooter combining tactical gameplay with arcade-style speed.Utilising a wide variety of modern weaponry and set in fantastically rendered locations, the Mercenaries and Special Forces meet at a critical point! In a rush-based mode as seen in first-person shooters such as CoD4, Battlefield 3, Counter Strike and TO:AoT, teams are given level-specific objectives in round-based scenarios! CP:I is aimed at a large player base, offering a huge platform for competitive clan and league play, allowing individuals to shine and capture their glory regardless of how many hours they have played. It accentuates skill vs luck, aiming vs spraying, etc. We differ from the competition by having no unlockables, no RPG's, claymores, tanks, jets or other vehicles. Just PURE infantry combat action!!
This is the first of the Tactical Assault videos and we hope to keep these animation previews coming out over the next few weeks.
If you are wondering about the funky looking arms then that is infact secret TA code. The red arms represent a Terrorist weapon, blue arms a Special Forces weapon and Green represents a weapon availiable to both teams.
very nice
Amazing
Video doesn't load for me. Since hours.
doesnt load for me either. but when you visit the TA homepage you can see it
Superb!
awesome
Animations and sounds are okay. Nothing especially impressive. Texture work on the shotgun is really good though.
this looks absolutely badass.
woha! that animation is looking pretty hot, the sounds maybe need a bit more beefing up.. but great for a beta :)
I'm sorry, but the textures looks aweful to me. :/
I could do a way better job at it. Its way too grainy.. Oh well.
Other than that, the anims is pretty good. :)
I'm looking forward to more progress!
This is a render in 3d max so it is not an accurate representation of how it looks in game, as shaders are not applied.
If you do think you can do better though, apply at Tactical-assault.com
Yeah to go on what stud said... here's how it looked when i made the texture... I35.tinypic.com there's something different about this shader/texture or something.
all these animations look good, nothing to complain about from my perspective, but one thing that does bug me abit, and this is with most FPS games aswell is the way the weapon is held, sometimes too far to the right, and mostly it looks like the player is trying to hug a tree, and in this case with the shotgun, it realy looks like the player is trying to hug a tree the way the left arm comes around to the gun, weapons should be more towards the center and the left arm (assuming the player is right handed) elbow should be lower and more inwards towards the weapon =]
Other than that it looks cool, im gona track it
the shotgun looks awesome
the gun model looks a tad small? Great anim!
Nice Reload animation
Animation is very good but I think Deagle's animation shows more weapon's power than this one. This animation looks like the guy is shooting plastic arrows. The shotgun's shots push you (gun itself) back...
Comparing this shotgun to your deagle, I'd say deagle is more powerful than this shotgun.
Reloading looks nice though.
I swear the fire sound is from STALKER.
@nige111 no halo 1, more like halo 1...
SPAS 12 PLZ!