Critical Point: Incursion is a standalone game created with Epic Games' Unreal Development Kit. Incursion is a semi-realistic, arcade-like first-person shooter combining tactical gameplay with arcade-style speed.Utilising a wide variety of modern weaponry and set in fantastically rendered locations, the Mercenaries and Special Forces meet at a critical point! In a rush-based mode as seen in first-person shooters such as CoD4, Battlefield 3, Counter Strike and TO:AoT, teams are given level-specific objectives in round-based scenarios! CP:I is aimed at a large player base, offering a huge platform for competitive clan and league play, allowing individuals to shine and capture their glory regardless of how many hours they have played. It accentuates skill vs luck, aiming vs spraying, etc. We differ from the competition by having no unlockables, no RPG's, claymores, tanks, jets or other vehicles. Just PURE infantry combat action!!
Finally! Another weapon animation! What do you think of our shiny new Deagle?
The mag isn't finished yet so no need to flame us about that one :P
Niiiice animation!
You already saw it! These are coinciding with our media release that will be posted very shortly.
Glad you like it!
Oh, wow! Thats beautiful!
That's a sexy animation there mate. The sounds *will* be timed properly upon release though, right?
of course :)
Chad509? LOL You're the one that's animating these weapons? WELL LOOK WHO IT IS! LMAO Hay man!
It's Zomb3h from FPSBANANA ROFL!
I didn't know you animated for this mod! Boy are they in good hands. I don't even need to comment on this animation. You know your stuff man. I really admire your animation/style.
Brilliant work.
same toughts! Hay chad!
hahaha, thanks duder. ive actually only animated the DE for tactical assualt, ill be getting some more weapons done soon :) nice to see a familiar face around here though. :)
'tis Daishi 1 from fpsb as well. Nice to know there's a good animator on the team as well. Keep it up mate.
VERY nice man respect only one thing
the red aimthings are not my taste
are those things supposed to be red ?
Dude, you need to lose that fire sound, it's pretty awful.
love it
Although a nice animation, it is far from correct. The trigger finger is never on the trigger during a recharge. Always along the side below the slide. Also, you don't shake the gun the make the magazine fall out, looks good, but not very accurate. Magazines will simply fall out from the bottom of the gun when the release is pressed, most have some sort of spring that will push them out.
other than that... looks good.
It doesn't hurt to add a bit of extra impulse though, especially for an action game.
can u aim down the sights please dont make it counter strike