A animated player placeholder has been created. This means you are no longer a floating tick tack. This will be used until i either make my own model, or get it of someone.
A proper time system is in development and is almost done. It will control the colour of the sun precisely and also display the time in DD:HH:MM and possibly :SS format (unlikely because it acts like milliseconds ingame time).
While making the character placeholder I encountered a problem, size. Now that there is a proper human like model, it is obvious how big the blocks are. I would like to make the blocks smaller, much like most platform creative games (KAG, Terraria etc.), but that will come at a cost to the physics, it will be much easier to knock the blocks down, even in a tower, it will be really easy and unstable. I have 4 solutions.
- Make the blocks be able to anchor to the ground. I don't like this idea due to the fact you will be able to make impossibly strong bases, and i will have the same issues as the current fix tool has, removing the joints.
- Make the blocks heavy. This feature was going to be included anyway because of different materials. I cannot see any immediate downside to this solution, except it won't necessarily fix the stability issues.
- Make them sleep and combine 2. This will fix the issue, until something collides with them and wakes them up. (When they sleep they don't move).
- Don't change the size. I hate this idea because it makes the world to much like minecraft.
Im asking for your advice, i personally think 3 is the best option, but what do you think?