Hack and slash your way through hoards of enemies, with up to 3 other players. Upgrade your character's skills while working to accomplish a sinister goal. Featuring a unique dual-stick control scheme, for both melee and ranged combat. Corrupted’s campaign and arena modes provide hours of fun!
The new pricing structure on Xbox Live Indie Games has allowed OnlyLuck Interative to drop the price of Corrupted to 80 MSP from the previous price of 240 MSP. This price drop comes one year after Corrupted was released.
Check out an article about Corrupted at Joystiq: Joystiq.com
Corrupted on the Xbox Market Place: Marketplace.xbox.com
Here at OnlyLuck we're in the holiday spirit and have decided to give away some free downloads of our little co-op sensation on the Xbox, Corrupted!
OnlyLuck Interactive releases Corrupted on Xbox Live Indie Games. Gameplay video attached.
OnlyLuck Interactive announces that Corrupted is in Beta and has been released for play testing to the XNA community. New screens attached.
OnlyLuck Interactive has released the trailer Corrupted.
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So you're putting a 360 exclusive title up on a PC focused site? Nice... why no PC port? I take it you're building the game on pc, and it'll run on pc, and it'll certainly sell better on PC if it's any good, seeing as a massive number of 360 owners never buy any DLC, whether it be full games or plain old rip off (mostly) DLC. Also Steam and the other digital distribution platforms will rip you off far less than M$oft will.
So... thoughts? Comments? Explanations?
You sound a bit too harsh JohnnyMaverick. First of all, I don't think this is a "PC focused site". IndieDB clearly allows you to list your projects for PC, Mac, Linux, X360, Android, iPhone, iPad, iWhatever even platforms that are less open to indie developers such as the PS3 or Wii. It makes sense that the site is dominated by PC releases, since this is still the easiest platform to develop games on.
If the developer thinks the game is a better fit on a console with a dual-stick gamepad, then we should respect his decision. I think that it makes A LOT of sense to put a dual-stick game on consoles. If there will ever be a PC port, most users would plug in a gamepad anyway.
This game also isn't "DLC". It's a full-fledged indie game that will be available on the Indie Games channel of Xbox Live.
Furthermore, I think you're incorrect about the "Most Xbox users never buy DLC". I think recent numbers showed us that Xbox Live Arcade games and DLC sell very well. In fact, a lot of DLC is indeed very, very expensive for what it is. Have a look at all the crap Bioware has been putting out. Those DLC packs still sold amazingly well. Xbox Live is a platform with a HUGE reach, and a lot of developers enjoy putting their games on platforms that reach immediately into the living rooms of gamers. The only problem with XBLIG games is that it relies too much on word of mouth, and not enough promotion from Microsoft itself.
And last, you can't just "put up your game on steam". You need to make an agreement with Valve etc. I know enough good indie games that have been denied by Steam because they thought they wouldn't be able to sell it. As far as I know, you can put a game on XBLIG as long as it contains no inappropriate content.
I think you made your statement a little too fast, and a lot of thought was undoubtedly put into the decision by the developer.
JohnnyMaverik, those are all valid questions.
Yes, the game runs on and is being developed on the PC. Actually it runs a hell of a lot better on the PC than the 360 (see my website for a blog posting about 360 performance issues).
However, the reason we are releasing it as a 360 exclusive is the control scheme. It is based on the the 360’s dual stick controllerm where the left stick is being used to move, the right to aim attacks and the triggers to augment the attacks. The goal was to give a flowing 360 degree combat system where you can instantly switch from melee to ranged attacks and move in one direction and while attacking in another. In my opinion this is what makes the game as fun as it is.
It is funny that you ask about PC port. I was considering releasing a PC demo a couple days ago, but with the current control scheme I don’t think it would be practical as you would need a wired 360 controller to play it. Once the 360 version is out we will consider a PC port if we can work out a keyboard mouse control scheme that is good as the dual stick one, because there is no way can have a dual stick controller hardware requirement. If we cannot come up with a PC control scheme that is as good as the dual stick one it will not get released for PC. I am not going to release a bad port to try and make an extra couple bucks.
Hopefully that answers your questions,