After an catastrophic explosion you and your cargo ship become stuck on a foreign planet. Luckily you have Wordsworth, a artificially intelligent survival assistant who will guide your survival and keep you company while you wait for the rescue ship to arrive.
However, keeping yourself alive will be the easiest part of your stay. Ravaging hallucinations of your fear and stress threaten you at every turn. In order to see your life as you knew it again you will have to conquer the demons of your mind.
Contingency's gameplay mixes exploration platforming, fast paced combat and frequent weapon strategy decisions. You will discover a number of enemies all with different strengths and weaknesses. Weapon upgrades will allow you to best conquer the different enemy challenges you encounter. Suit upgrades will let you navigate terrain differently and complete new challenges.
Lots of work lately. Manly I've been ironing a lot of bugs out.
I streamed last night. You can see the runs of the game I did here: Youtu.be
Been working on bosses a lot. I wanted them to have lots of abilities and variety.
First off, I added more sprites for the boss. You can get 1 of 3 possible.
The first is the classic style that's been in the game for a while:
Next is a more shiny and sleek fool:
And last the most hellish looking one:
Additionally, I've spent tons of time on different attacks and random patterns for the bosses. I won't spoil all of them but I'll show a couple.
Here's a special ability, stealth, where the boss goes mostly invisible and then does his next attack on you.
Here's a fast paced rage smash, where the boss gets really grumpy and then hits much faster than usual.
Lastly there's a bit of a projectile attack where he shoots a wall towards you.
Thanks if you read this far.
Fresh and clean (but yet dank and gross) dungeons every run!
I found randomly generated music to be the best solution for randomly generated action.
In this rogue-lite, knowing the recipe is just the start to the crafting gameplay.
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