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After an catastrophic explosion you and your cargo ship become stuck on a foreign planet. Luckily you have Wordsworth, a artificially intelligent survival assistant who will guide your survival and keep you company while you wait for the rescue ship to arrive.

However, keeping yourself alive will be the easiest part of your stay. Ravaging hallucinations of your fear and stress threaten you at every turn. In order to see your life as you knew it again you will have to conquer the demons of your mind.

GAMEPLAY


Contingency's gameplay mixes exploration platforming, fast paced combat and frequent weapon strategy decisions. You will discover a number of enemies all with different strengths and weaknesses. Weapon upgrades will allow you to best conquer the different enemy challenges you encounter. Suit upgrades will let you navigate terrain differently and complete new challenges.

  • Encounter different enemies and challenges with every run
  • Choose weapon upgrades frequently to beat challenges
  • Discover many animals and collect unique items
  • Discover a strange narrative and learn why the mysterious shadow man is following you
  • Get to know Wordsworth and his terrible sense of humor
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Lots of work lately. Manly I've been ironing a lot of bugs out.

I streamed last night. You can see the runs of the game I did here: Youtu.be

Been working on bosses a lot. I wanted them to have lots of abilities and variety.

First off, I added more sprites for the boss. You can get 1 of 3 possible.

The first is the classic style that's been in the game for a while:

User Posted Image


Next is a more shiny and sleek fool:

User Posted Image


And last the most hellish looking one:

User Posted Image


Additionally, I've spent tons of time on different attacks and random patterns for the bosses. I won't spoil all of them but I'll show a couple.

Here's a special ability, stealth, where the boss goes mostly invisible and then does his next attack on you.

User Posted Image


Here's a fast paced rage smash, where the boss gets really grumpy and then hits much faster than usual.

User Posted Image


Lastly there's a bit of a projectile attack where he shoots a wall towards you.

User Posted Image


Thanks if you read this far.

Devlog - CONTINGENCY Dungeon Generation

Devlog - CONTINGENCY Dungeon Generation

News

Fresh and clean (but yet dank and gross) dungeons every run!

Contingency Devlog - Music Generation

Contingency Devlog - Music Generation

News

I found randomly generated music to be the best solution for randomly generated action.

Contingency's Twist on Crafting Requires Skill, Not Just Memory

Contingency's Twist on Crafting Requires Skill, Not Just Memory

Feature 2 comments

In this rogue-lite, knowing the recipe is just the start to the crafting gameplay.

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CONTINGENCY
Platforms
Windows, Mac
Developer & Publisher
Matthew Prater
Engine
HTML5
Contact
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Release date
Game watch
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Style
Genre
Role Playing
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @matthewjprater

Streaming Contingency, watch me try to beat it!

Jul 15 2019

Hahaha this healing animation kinda looks like he's dropping heat (but hopefully in a cool way). I'm off to add som… T.co

Jul 10 2019

Generating Dungeons That Your Grandma Would Love Mattprater.itch.io #indiegames via @matthewjprater #indiedevT.co

Jul 9 2019

Sometimes boosting is easier than walking. #screenshotsaturday #gamedev #indiedev #roguelike #platformer #pixelart T.co

Jul 6 2019

Nothing Suits Me Like a Suit! - CONTINGENCY Mattprater.itch.io #indiegames #indiedev #platformer #roguelike via @matthewjprater

Jun 27 2019

Contingency Devlog - Music Generation - CONTINGENCY Mattprater.itch.io #indiegames #indiedev #platformer via @matthewjprater

Jun 21 2019

Crafting that Requires Skill, not just Memory - CONTINGENCY Mattprater.itch.io #indiegames via @matthewjprater

Jun 18 2019

Wishlist my new platformer roguelike CONTINGENCY on Steam! From @steam_games: CONTINGENCY on Steam Store.steampowered.com

Aug 15 2018

CONTINGENCY Trailer Youtu.be via @YouTube

Aug 13 2018

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