• Register

Conscript is a Quake mod using the FTE Quake World engine that takes place in an alternate half-life 2 universe, through the eyes of a conscript

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Env. footsteps, hlbsp, and grav gun fun
Post comment Comments
hogsy
hogsy - - 619 comments

I hope most of the content in this video is temporary because I've noticed there are quite a lot of textures from Half-Life and the gravity gun looks like it was taken directly from Half-Life 2...

Reply Good karma Bad karma0 votes
dr_mabuse1981 Creator
dr_mabuse1981 - - 1,253 comments

yes, its just a placeholder...

Reply Good karma+2 votes
Biodude Author
Biodude - - 2,029 comments

obviously yo

Reply Good karma+2 votes
hogsy
hogsy - - 619 comments

Well the way you pointed out the gravity gun in the description made it seem like it was the final thing. If it's not then I recommend you change it so it's less misleading ;)

Reply Good karma Bad karma0 votes
Biodude Author
Biodude - - 2,029 comments

Fair enough, I'll edit the description :)

Reply Good karma+3 votes
eukara
eukara - - 142 comments

I suggest you use the velocity pointer to calculate the position of the object you are grabbing, forcing a change of origin on the entity makes it go through walls etc.

Reply Good karma Bad karma+2 votes
Ghost_Fang
Ghost_Fang - - 825 comments

it shouldn't do that, the traceline that detects an object that can be grabbed doesn't go through walls. It was actually a proof of concept in the first place but Biodude liked it alot. Its not fully complete.

Reply Good karma Bad karma+2 votes
Supermario641996
Supermario641996 - - 298 comments

This is awesome. Looks great.

Reply Good karma Bad karma0 votes
TheUnabridgedGamer
TheUnabridgedGamer - - 1,671 comments

The gravity gun seems to function (and even sound) a lot like the iOS Dead Space game's TK module. Not a bad thing, just oddly similar performance.

Reply Good karma Bad karma+1 vote
SkullDust99
SkullDust99 - - 239 comments

Oh my goodness, i think we are looking at a Half-life 2 for psp!!!!

Reply Good karma Bad karma+2 votes
dr_mabuse1981 Creator
dr_mabuse1981 - - 1,253 comments

Also as you can see we have now 100% FULL working HLBSP support on PSP without crashing :D

Reply Good karma+2 votes
hogsy
hogsy - - 619 comments

Not exactly difficult to do to be quite honest.

Reply Good karma Bad karma0 votes
dr_mabuse1981 Creator
dr_mabuse1981 - - 1,253 comments

The mainproblem was just the HLBSP texture loading on ProQuake.. i wonder why Baker not added a CLUT to load them as 8bpp instead of 32....

Reply Good karma+2 votes
Derped_Crusader
Derped_Crusader - - 971 comments

YAY!!!! I AM SOO EXCITED!! IMA A PRANCY LITTLE GERMAN SCHOOL GIRL!

Reply Good karma Bad karma+2 votes
ArkaZeen
ArkaZeen - - 1,696 comments

Good job, flashjuice ftw.

Reply Good karma Bad karma+3 votes
dr_mabuse1981 Creator
dr_mabuse1981 - - 1,253 comments

yeah, i just did a misstake with the engine xD
But re-enabling the HUD ist just replaceing some lines xD

Reply Good karma+2 votes
EddyThePiggy
EddyThePiggy - - 500 comments

Mabuse Internation Logist!

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Environmental footsteps and hlbsp implemented, and showing off the gravity gun(by ghostfang) a bit more :)

Thanks mabuse for the vids and features

Note the gravity gun model and a bunch of map textures are placeholder!