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Conquest of Elysium 3 is an old school fantasy strategy game. You explore your surroundings conquer locations that provides the resources you need. Resources needed vary much depending on what character you are, e.g. the high priestess need places where she can gather human sacrifices, the baron needs places where tax can be collected and where iron can be mined. These resources can then be used for magic rituals and troop recruitments. The main differentiator for this game is the amount of features and special abilities that can be used. The game can be played on Windows, Linux (x86 and raspberry pi) and Mac OSX (intel and powerpc).

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Witchery mod half-works (Games : Conquest of Elysium 3 : Forum : Modding Discussion : Witchery mod half-works) Locked
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Feb 19 2013 Anchor

Hello,

I'm currently tinkering with a mod to the witch class and I'm trying to change some properties of the basic units, those being the Witch, Hag, Androphag spearman, archer and cavalry. I've added "move 48" to these creatures, which adds swamp move and fast move.

No problems adding to the commanders, they recieve the upgrades every time.

For some silly reason the upgrades only apply about half the time to the spearmen and archers. Like on the starting armies, half will be fast-moving swamp-movers, and half will have default stats.

Even stranger, the recruitment list is randomized between the modified versions and default versions. One turn you'll have fast-moving spearmen and slow archers, the next fast archers and slow spearmen, and maybe the next slow everything or fast everything. Additionally, the cavalry are 100% consistent and always carry the modded upgrades.

I've tried adding 0-10 for the modded creatures just in case there was some weird hidden subset of Androphaggots, to no effect

Can anyone tell me what's going on with this? Below is the syntax I'm using:
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#modifies witch-specific archer, spearman and cavalry with fast-move, swamp-move
selectmonster "Androphag Archer"
move 48
selectmonster "Androphag Spearman"
move 48
selectmonster "Androphag Cavalry"
move 48

Mar 13 2013 Anchor

I suspect that there are multiple kinds of Androphag Archer and Spearman, and you are only changing one of them. Try this maybe?

#modifies witch-specific archer, spearman and cavalry with fast-move, swamp-move
selectmonster "Androphag Archer"
move 48
selectmonster "Androphag Archer" 1
move 48
selectmonster "Androphag Spearman"
move 48
selectmonster "Androphag Spearman" 1
move 48
selectmonster "Androphag Cavalry"
move 48

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