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"Compound" is an isometric, single-player computer role-playing game (cRPG) taking place in a desolate setting. The game is influenced by a number of the gameplay philosophies used by Fallout. It used to use Fallout: Tactics assets as placeholders, which can be seen in older videos and screenshots, but that is no longer the case.

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Except for a stray item bitmap here and there, the engine now relies completely on original environment and actor graphics. Terrain and pathfinding have been improved, combat has been reverted to turn-based, renderer properly sorts large isometric objects. I am trying to stabilize basic gameplay systems before I get a job, so I can build the world in my spare time, piece by piece, without having to go deep into the code again.

And no, this isn't a Fallout remake. Yes, it is inspired by Fallout. However, my drive toward this project has not been based on Fallout's exact world, but rather on its gameplay and design principles, which were completely ignored in Fallout 3 and up.

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shroomman
shroomman

What Script language will you use?
implementing LUA would be a good thing!

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shizentai Creator
shizentai

I don't rely on external language plug-ins. Like Fallout, the engine has its own scripting system. Unlike Fallout, it is open to user in form of text files. Also unlike Fallout, you don't have to work around crazy stuff like a hardcoded cutscene which plays after the first map.

All quests use this system, as well as dynamic item descriptions, passability, equipment, faction control, NPC behaviors, town scripts, town placement, and dialogue. It's fully exposed in the text files, and if it allows me to make a Fallout-complexity campaign, it should be enough for a modder.

The system is not however expansive enough to convert Compound into an isometric racing game or anything like that. That's just not gonna happen.

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shroomman
shroomman

so will there be a (map/skript) editor?

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shizentai Creator
shizentai

There is a WYSIWYG map editor. Scripts are editable in text files, as well as NPC stats, names, placement, item stats, etc.

It's meant to be moddable, so technically you could create your own campaign.

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shroomman
shroomman

WYSIWYG map editor
LOL what a name
well if you like I might help (having that tool)
send me the link on PM if you like!

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Omegakill
Omegakill

Really happy to see the game still being worked on, playing this would give me such a nostalgic kick of Fallout. Best of luck in finishing this project.

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shizentai Creator
shizentai

Thanks, I'm trying to work on it ;) Definitely the nostalgic kick of Fallout is my driving force... not just for nostalgia but for continuing Fallout 1's trend of creating a world that's actually immersive.

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Heldelance
Heldelance

This looks really good! Are you going to put it on Desura or Steam?

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shizentai Creator
shizentai

Thanks. I'm currently experiencing crippling dry eye syndrome which has stalled development. When there's something real to play, I would want to put it on Steam, Desura, Amazon, GamersGate, GOG, etc.

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Omegakill
Omegakill

Just reading back on this, how would you do this as Bethsoft have the IP now? How would you get around the licencing?

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shizentai Creator
shizentai

The game's setting is no longer post-nuclear Earth. I no longer use placeholder graphics from FO:T. The stat system is not an exact copy of SPECIAL. The engine is 100% original.

A game can be isometric and be inspired by Fallout's atmosphere and concepts of world design, without infringing on the actual Fallout IP.

Just look at Underrail and Age Of Decadence.

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Compound
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