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A futuristic city-building game takes place in the post environment devastated world. The last human frontier gives opportunity to YOU as the corporation to construct a fully self sustainable utopia city in the sky called “COMPLEX SKY”.

Post news Report RSS What’s next for Complex SKY?

Take a glimpse into Complex SKY's development with this update.

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I believe most of you have played the Complex SKY public demo, and thanks to your feedback, I’ve been able to look at my game from a different angle. For the past few months I’ve been fixing bugs, experimenting, and enhancing the gameplay. In this devlog, I’ll share with you what I’ve been working on!

It was my goal to make my game available to players who don’t speak English. Today I’m happy to announce that the game will be available in Spanish, German, French, Chinese, Japanese, Russian, and Korean! In the future, I might add even more languages. Localization is quite tedious; however, the thought of people all over the world enjoying my game gives me the determination to do it. So, please let me know what other languages you might like to see in the game! Aside from localizing, I’ve also been adding new buildings!

One of the challenges of building on the floating island is the limited weight capacity, hence, why I decided to implement the Weight Distributor. Not only does It increase the maximum weight capacity, it also improves the mining speed.

The Power Battery is quite a simple concept, it just lets you store more power for your city.

The Wind Turbine generates power without pollution, after all, the main goal is to create as little pollution as possible. It also provides a production speed buff to nearby buildings and lets players store more power.

Artificial Grasslands are a light alternative to floating land.

Last but not least is the Sky Mall. It provides the shopping mall area service, it has a unique mechanic that requires active production to an active area service. For now, all of these new buildings are in the beta branch, and I am testing them out thoroughly before putting them in the demo.

That’s it for now! I can’t wait to implement these changes to the demo and hear everyone’s feedback! My goal is to create a game that challenges the conventional city builder genre while offering players a visually stunning experience in a captivating skyward world. I’m committed to engaging with the Complex SKY community throughout development, and taking your feedback and ideas to heart to make Complex SKY a truly exceptional and immersive gaming experience.

Consider playing the demo if you haven’t, and if you have feedback, don’t hesitate to share it with me on Discord! Also, if you’re curious about joining the beta testing, jI’ll be sharing that on the Discord server as well!

Thank you for joining me on this exciting journey, and I can't wait to share more about Complex Sky with you soon!

Until next time!
- Momo

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