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You're a minimum wage worker stuck in a job you hate, with robots that hate you, and employers that hate you more. So, basically, it's like every other day, except with disgusting, run-down animatronics trying to kill you every shift. Also, with mysteries. Lots of those, along with the body count of your average mid-sized, failing corporation. | All of the bots behave differently from each other - significantly differently, not just in what rooms they go in and out of. Each bot has its own way of doing things and trying to catch you unaware, and each bot has its own counter. Levels are actually different. Your response needs to be actually different. | Have some spooks, have some intrigue, have some fun.

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May 25th Update
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Description

Chase's third skeleton is done. Some issues popped up in the process - some of the bone chains got a little twisted so they don't all unfurl entirely correctly. BUT. This took too long and I'm done for now, haha.

Compiling Chase's animations means he's going to technically have three separate animations on three different skeletons in UE4 - I'm hoping that I can use slot animations to line them all up properly, but I guess we'll see.

Anyway!

Next will either be more writing, some animations, or finishing Chase's programming. Will probably be the programming since I'm worried I'm going to forget everything and have to relearn how I've laid him out, haha.