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CodeSpells is in Early Access, so not all planned features have been implemented. The current version includes Earth, Water, Fire, and Air magic, as well as 5 multi-player minigames and a procedurally generated sandbox creative mode.
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When we were young, wizards like Gandalf and Dumbledore struck a chord in our minds. We spent hours pretending to be wizards and casting epic imaginary spells. We wanted to see these fantasies fully realized, so we created CodeSpells.

CodeSpells combines the creative freedom of imagination with the beauty and interactivity of video games. The secret sauce? Coding. Instead of limiting players to pre-packed spells, we allow our players see the real magic that happens under the hood of most games. Through Java or the intuitive, kid-friendly visual tool Blockly, CodeSpells lets everyone craft the magic of their dreams.

Throw boulders, drain seas, create elemental force fields, or blow stuff up - the choice is yours!


PLANNED FEATURES:

*Life Magic: (Final Kickstarter Stretch Goal) We’re going to make more robust ecosystems and interactions with the lifeforms of CodeSpells.

*Coding Tutorial: After getting great feedback from our beta testers on Steam, we’ve decided to revamp our code windows in order to make them as intuitive as humanly possible. This includes built-in aid for trying to craft your own games within CodeSpells, like the 5 multi-player minigames we have provided.

*We might create a small campaign mode where players can test their skills by protecting the fading fragments of the CodeSpells universe, but this is a dream feature, and last on our list. Our primary purpose is to deliver on our Kickstarter goals, and make the best procedurally-generated spell-crafting sandbox the world has ever seen.


We are so grateful for everyone’s help in making CodeSpells as magical as we all want it to be. We hope you will continue to give us feedback on Steam and on the Forums as we bear down on the final product.


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CodeSpells
Platforms
Windows, Mac
Developer & Publisher
ThoughtSTEM, LLC
Engine
Unity
Contact
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Homepage
Codespells.org
Release date
Game watch
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Style
Genre
Adventure
Theme
Fantasy
Players
Single Player
Project
Indie
Twitter

Latest tweets from @codespells

More progress is being made on CodeSpells modding tools! #indiedev #gamedev Youtube.com

Sep 21 2020

lol. You're welcome. T.co

Sep 19 2020

Thanks to Runi, you can try your hand at rune crafting in our Discord (https://discord.gg/prsZZnm)! Community members… T.co

Sep 18 2020

The first, proof-of-concept build of CodeSpells is available! It hasn't been "tested" yet, but give it a shot and l… T.co

Sep 17 2020

Made some awesome steps towards moddability in our new CodeSpells platform! Learn more on the blog:… T.co

Sep 16 2020

We're pretty excited about the idea of Particle Machines in CodeSpells. Who's to say Wizards can't build Machines?… T.co

Sep 15 2020

The CodeSpells #Discord server has been busy the last few weeks with discussion about the new reboot of CodeSpells!… T.co

Sep 14 2020

lol T.co

Sep 12 2020

"CodeSpells is like what would happen if a programming language runtime and a 3D game had a baby." Therefore, it ne… T.co

Sep 11 2020

Check out our first CodeSpells Live Coding Demo! (At least for the reboot!) Codespells.org T.co

Sep 10 2020

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