This game will be a tactical 2d side scroller RPG shooter. Main goal of this game is to keep realism even with RPG elements. It's created in Game Maker Studio.
Every type of ammo has it's own number because that's how it's handled in code.
1 - Default (this type of ammo doesn't change stats any stats)
2 - Hollow point (+70% Critical chance; Damage +15; Armor Penetration -25)
3 - Armor piercing (-10% Critical chance; Damage -5; Armor Penetration +20)
4 - Tracer (No stat change; Colored trace)
5 - Shotgun pellets (No stat change; Just for game mechanics)
6 - Bolt (No stat change; Just for game mechanics)
7 - Overpressured (+p) (+20% Critical chance; Damage +10; Armor Penetration +10)
8 - Hollow point with armor piercing core (+50% Critical chance; Damage +10; Armor Penetration +20)
9 - Lead projectile (not implemented yet; low armor piercing ability, high shock damage )
10 - Shotgun slug (not implemented yet)
11 - Subsonic (less loud when using silencer)
12 - Shotgun dart (not implemented yet)
13 - Explosive bolt (not implemented yet)
14 - Incendiary bolt (not implemented yet)
15 - Syringe (not implemented yet; poisoning enemies etc)
16 - Incendiary round (not implemented yet)
17 - Dragon's breath (Adds fire to shotgun pellets)
18 - Titanium ap (not implemented yet; extreme armor piercing ability)
19 - Grenade (For grenade launchers)
Every weapon can be loaded with multiple types of ammo (that's pretty new feature). So you can load your machine gun with normal rounds and every 5th bullet can be a tracer round, that means you don't have to waste your tracing rounds that much.
Showcase of magazine loading feature.
Showcase of dragon's breath shotgun shells.
Health. In most games it's just a variable used to make it more challenging. Because if there was no health in shooter game then the game wouldn't be...
In this article I'm going to talk about system I'm using to handle all guns.
Everyone who used Game Maker Studio knows, that it's built in audio system is crap. YoYo Games removed all audio effects and stereo audio functions because...
Summary of Inventory new system's features on which I've been working for last month.
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