Clumnus is a three-in-a-row puzzle game heavily inspired by Columns III from Sega Genesis console.
Player must change sequence of multicolor figures in column to make line of three or more figures of one color (horizontally, vertically or diagonally), which will disappear. You can move column left or right and change color position while column falling. Also there is various bonuses which give temporary (sometimes permanent) abilities to player. Player lose when his field will be filled faster than opponent's field, as in classic tetris.
Genre: puzzle, arcade, tetris-like
Game Engine: Godot Engine
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I'm taking small (very small) steps in developing the game. Nowadays it is called Clumnus.
Please allow me to share the development progress of recent years :)
In the end of 2018 I finally chosen the Godot Engine as a platform for the game. Here's the video of first test:
I spent the New Year 2019 holidays programming the movements:
In a couple of 2019 summer days I added the three-in-a-row mechanics and wrote the skins system:
Two players combat mechanics was made in the end of 2019:
Finally, in september 2020 I made the animations and total Quad HD reskin:
More of progress videos is available in the videos section.
For the first release, I need to add music, sounds, a start screen and an end screen. So, I hope to be able to make time for this in 2021.
See ya! ;)
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