A Free To Play FPS built with the Unity engine in which you can play Deathmatch or Team Deathmatch in Short Range Fights ( or Close Quarter Battles ). The game will be playable online
It's been two days since I began to work on the team system
At first it didn't work, so I created a new object for the spawn of the players and all my scripts have been bugging since ( the network synchronization and all )
Today after 4 hourso f work it works again, but there is a little bug with the teams x)
FYI : the variables displayed ( TEST, false ... ) are just a GUI debugging I use to test if my variables can go from objects to object ( yesterday only the masterclient could access to the test variable, now they all can and it's perfect because I need it )