Clive & The Stones of the Ancient Bunnies is a 3d Action Platformer inspired but the Classics of the Genre such as Spyro, Jak and Daxter, Banjo Kazooie etc. After a long while waiting for the next big "Mascot" Platformer, only to be disappointed that it never came, we decided to make our own! Thus Clive, our love letter to the genre, was born!
And 3 years later, we are still going strong. However as most of you will know, making games is not always easy. There's plenty of obstacles along the way. Our major ones at the moment are time, and resources.
But we need your help, and with it we believe these obstacles can be overcome, by helping to fund the project you can help make it a reality much sooner, and in a much fuller state!
Please take a look at our Kickstarter page for some more information about the game, and the reward tiers on offer.
Conker 2? Well, that was about time!
I played every jak and daxter title on ps2 and so I want to know how much is this game inspired by it?What same things/features , maybe even references are there gonna be?
It is very much inspired by Jak amongst many others. Although more so Jak 1 than 2 or 3. There will be quite a few references to all the games that inspired it (although there are legal limits to what we can do!)
I saw the island,beach picture and it does kinda resemble sandover village.
The title should be shorter, maybe Clive and Wrench.
Oh and maybe when you try to mention insperations like jak and daxter, maybe have this pit green goo/water and then have Clive say something like: be careful wrench , don't fall in , you don't know what it could turn you in
I have read the campaign page, want to share an idea on the reward and pledge here:
I thought it would be better if you put the new/unique reward on the tier firsthand than the word 'all of the previous reward'. e.g: You could do "Your name on the credits of the game, with all previous reward included". I believe it'll be more catchy :)
Good luck with the campaign!
The Voice acting could use some work, but other than that, great work so far!
Looks like nice ! Have you plans for Linux support ?
Ideally yes, Unity should allow porting fairly easily. At the moment there's no reason why it won't launch on Linux at the same time as PC!
Great to see a great platformer game again.
Why not putting more polygons on main characters, specially on mouth and specially for cinematics ?