Step in the boots of Jim Morrison, a private investigator that sees his dwindgly career head in an unexpected and unwanted direction. Explore the world beyond the realm of ”modern belief” and try not to go too much down the rabbit hole or you might never return.
Boston, 1978, private investigator Jim Morrison finds a curious letter on his desk. A young woman, living on a farm not far from the bustling city, calls for his aid in a strange case of ongoing disappearances. The local authorities aren’t making any progress in stopping this crisis and the woman fears that she might be next.
At a low point in his career, Morrison decides to accept the case and heads out to the farm. Upon arrival, he only happens upon more questions that need answering and the recent disappearance of the one that summoned him there.
We will continue our devblog series with a few words about the playable character.
Jim Morrison is the main protagonist of the game and was born, in 1941, in Boston, USA. He is only playable character in the game, as of Episode 1, of the Classified Stories series.
Jim Morrison is a private detective, that worked in close cooperation with Boston Police Department, in the 1900’s. During his career, Jim has received various accolades and commendation for his success in cases that involved either some sort of Doomsday cult or inexplicable serial killings.
Much of Jim's early life is a mystery to player, with the only exception being an event that hints as his future career as a PI.
Morrison solved his first „case”, in his teens, when he managed to find Mrs. Clarence Williams, his elderly neighbor after she has been declared missing by the authorities. The events were related by the newspapers of the time, putting the spotlight on the „young community detective who managed to save the life of a senior member”.
Sometimes Jim spends his night in the office and will rest on the couch:
Jim's Wall of Decorations and Articles:
Jim's old files and resolved cases are here:
While working on Jim's bio we also work on the levels, so here are some new screenshots:
Who is moving that chair?
..And that’s pretty much it, for now. We will continue to go into more details about the „bits and bobs” and the „whats and whens”, in later dev blog entries. We do hope that what we told you so far has sparked your interested and that we will see you next time, in our next dev blog.
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