You play as Detective Chuck Jones (no relation to the animator of the same name), a rough and tumble LA cop in the year 1976. While involved in a high-speed chase you have a car accident and are heavily wounded. To avoid death you are cryogenically frozen, many years in the future you are unfrozen and must track down and apprehend a dangerous criminal in a strange time by flying around the galaxy in your rocket powered El Camino, meeting interesting characters, solving puzzles and listening to a Funky 1970s soundtrack. Chuck Jones: Space Cop of the Future is styled after classic DOS adventure games, and even runs on DOS.
Let's talk about style, specifically when you make a game that so obviously takes inspiration from classics in the genre which have their own strong aesthetic...
retro hi-fi sci-fi: creating a unique style for chuck jones: space cop of the future
A little bit about the endeavor to have people playing a DOS game in 2017.
chuck jones on android, or how a dos game will play in the 21st century
Let's talk more about the music in the game, this time I dive deeper into the technical intricacies about music making for 90s sound chips.
funky future music: part ii
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