CDF Ghostship Ghostship is a first person shooter (old style) with 5 different game modes and a huge open world space craft to explore.
Posts | ||
---|---|---|
Alpha V0.33 Bug Report | Locked | |
Thread Options | 1 2 3 | |
Jun 9 2013 Anchor | ||
Please post your bug reports on this thread. The ones we know about we can fix, the ones we don't we can`t! So let us know on every bug you find. A brief description of where you are, what you was doing before the bug occurred and what the bug does or doesn't do. Please let us know of you have come across this bug more than once (this excludes AI bugs) Thanks |
||
|
Jun 12 2013 Anchor | |
Howdy Shaun! Cheers for posting the new alpha for us to play! Good work! I'll post more feedback this weekend! Edited by: Lord_Porksword |
||
Jun 13 2013 Anchor | ||
Thanks for the feedback. Most of the problems you described are all AI and programming based. Even the spawn problems, and zombies and aliens getting through doors. There are lots of random problems with AI which I am full aware of and will tackle when i can get a programmer sorted again. It took me ages just to get the alpha back to it original working state with no programmer to help me fix what he had done. The lead programmer who started the AI never finished it and is not available for a while until he is paid lol. So there is nothing i can do on that part until we get the funds to continue with it. But AI is top on the list of priorities as this is what fuels most of the game-play All the ammo has changed as well due to the programmer, and it should all be working fine but seem to have lost the ammo description upon pickup. You will be picking up ammo but there are lots of types, and you may not have the weapon you just picked up ammo for. Dont forget the MK 3 and Mk4 rifles use different ammo, then there is SMG ammo, pistol ammo and the mini-gun ammo looks totally different. Hope you like some of the additions and improvements compared to the last alpha a month before. I managed to get a lot done but the last month i was left without a programmer. One more thing, don't use the 64 bit exe, Unreal themselves actually tell developers not to use it, even though you have a 64 bit machine, stay with the 32 bit exe. Thanks for the feedback |
||
Jun 15 2013 Anchor | ||
Is the "new" V0.33 Alpha different than the "old" V0.33 Alpha that was only available in the members section? Reason I ask is it took me about an hour to download it the first time and was wondering if the Alpha has changed since last I touched it? |
||
Jun 15 2013 Anchor | ||
Yes this is a new alpha than the last one, you still have exclusive access to the member area which will be added to other the coming months The new alpha has much more and I suggest you check it out, I will be releasing another alpha in a couple of weeks which again will have some new additionsand bug fixes (Just sorted the Zombies Out Yesterday) |
||
Jun 15 2013 Anchor | ||
kk, I'll redownload and take a new look, Shaun. I also posted a thing on Angry Joe's show (he does reviews and such and is one of the few reliable reviewers on the internet) talking about talking a look into CDF Ghostship and maybe funding it as well. His show usually gets good traffic, usually because hes very enthusiatic and down-to-earth and constantly tries to support game developers that provide good entertainment and gets down hard on those that don't (unlike most review sites). |
||
Jun 15 2013 Anchor | ||
That sounds great, tell him to have a play with the new alpha, if he wants any exclusive screenshots, videos or artwork just tell him to give me a shout. |
||
Jun 15 2013 Anchor | ||
Ok! Finally finished downloading the "new" alpha. Just finished with the fire section, going to the RAT now. Couple of things I've noticed instantly: Will post any others I find for the rest of the experience! |
||
Jun 15 2013 Anchor | ||
Yeah i think i know about your framerate problems. Nobody else has mentioned it but i have noticed it on my other pc i installed it on. I am sure that is something to with the particles the weapons uses when fired. The particles use PhysX and I know know that certain cards such as ATI cards do not handle the PhysX and the CPU does instead which causes problems. This is being looked into, I also suggest downloading the latest version of PhysX and graphic card drivers and see of that has any benefit. If it does then please post I will sort out the plasma pistol in maintenance. Lazer weapons are in abundance around the ship, they are meant to be there - the crew that used them are dead, but when picking up a new lazer rifle for example your charge goes to max, useful for when your charge is low and you can spot a Lazer weapon and pick it up quick to carry on giving those suckers what for! Spawns points are different, in full game they will be randomly generated and placed to make every game a fresh challenge The cut scenes as in Hangar 1 have all now been removed. This is mainly now to keep everything focused on the players view for oculus rift and keeping the inevitability. There will also be a helmet first person view where you can see out of the visor which looks very realistic and will be ideal for Oculus Rift. There is still the odd problem with voice over playing over each over, this will be sorted Thanks for the feedback |
||
Jun 17 2013 Anchor | ||
I think I found a critical bug that needs addressing in the alpha. I was in the section for the RAT corridor and noticed that there was a bazillion biters coming from both directions, and rushed to the console and I think I hit the disengage button twice and then rushed back to the airlock so I wouldn't get mobbed. In V0.32 the corridor was barely manageable and could explore a little bit without getting mobbed to death. I see that is changed... which adds to the excitement. The problem is that now, I've travelled to the bridge and, I cannot leave the bridge AND I cannot disengage the lockdown. Unless you switched the computers, I cannot interact with the computer. I also didn't get attacked AT ALL on the bridge which I found to be odd (I got attacked several times in V0.32 while exploring the bridge before and after the remove captain lockdown). I cannot reload a past save, to "fix" my mistake, and reloading the game and relaunching it (tried both) still keeps me stuck on the bridge. [[NOTE: If you moved the computer, it may not be a bug; aka tell me which computer it is... is it the one with the Plasma Rifle MK3 leaning on it?]] I found this issue annoying in V0.32 as well... apparently if you hit the button twice, it resets the order. This is the same for the orders to remove quarantine and such AFTER you remove captain's lockdown on bridge on the RAT. I believe if you hit it 3 times it sets it, resets then sets it again. If you could make it so that NO MATTER HOW MANY TIMES you press the button it doesn't reset and such? I ask this because when theres enemies coming from both sides its hard to be calm and patient and take your time when there is things trying to kill you... very quickly at that. I'm not saying tone down that section, what I am saying is FIX THE BUTTON! Now I think I will have to start from scratch to see all the new stuff... yah! >.> Also two other bugs I found: Other than that, some minor collision issues with dead bodies and Plasma SMG freezing. Shrinking my resolution from my native one helps to improve framerates by about 20 FPS. Or is it enlarging? (Went from 1366 x 760 ish to 1024 x 800 ish (i think)) Edited by: Palanduss |
||
Jun 17 2013 Anchor | ||
Yeah there has been a few changes in the new alpha (0.33). The main access corridor is now much harder if you linger, and on deck 1 there is a problem with the aliens spawning, but it gives you more time to have a look around and listen to the captains logs. Appreciate it while you can LOL. I will look into the button resets and stuff on the main access corridor. There is 2 buttons for each special order, one resets it and the other engages it. This is so that if you allowed access to the store room and the stalkers got out, you can go back to the main access corridor and re-engage the lock so no more will get out. The second time you visit the bridge you should be able to leave at anytime via the stairs. If not then this is a bug which will be fixed. I will look into this and check what the problem is. The problems with the SMG have been mentioned, have you tried installing the latest PhysX and graphic card drivers. I would like to know if this helps, there are still a few collision issues and a few fixes which will be put into the new alpha version I should be releasing in a months time. I will keep you posted. Thanks for the feedback I also noticed that the screen pop up informing you to press e to use the captains console is not showing up, this has already been fixed in bit an alpha v0.33 it does not show up. However the console can still be activated, just the message doesn`t appear. So try going to the center of the captains console and then press e, that bit still works in v0.33 |
||
Jun 17 2013 Anchor | ||
K, well found another critical bug for ya Shaun. I tried using the main console as you said, and it worked, and when I hit Disengage Lockdown the entire game crashed. I'll see if I can repeat the bug for you. |
||
Jun 17 2013 Anchor | ||
Please let me know if happens again, it might just be a random crash but if it happens again at the same point please let me know. It would be a good idea if it does happen again, to look at the game log - which is a text doc located in your install directory in UDKgame /Logs it will be the newest dated "Launch" file. If you can past the last 10-20 lines of the log that would help nail down what the problem is. Thanks |
||
Jun 17 2013 Anchor | ||
These are the last few lines in said log file: [0148.90] Log: === Critical error: === |
||
Jun 17 2013 Anchor | ||
Have you got the last 10 lines before this please that would show what it was doing or attempt to do just before the critical error |
||
Jun 17 2013 Anchor | ||
Okay did not crash on me again BUT.... several new bugs: -> Aiming with the Plasma Rifle also causes freezing Well... before those lines it just had line after line after line of Animation for Zombies not found (in a nutshell; would explain why the zombies float) Ex: [Log: PlayCustomAnim ZombsWalk1, CustomChildIndex: 1, Animation Not Found!!] Something else that may help you narrow it down: ScriptWarning: Accessed None 'customAnimNode' Edited by: Palanduss |
||
Jun 17 2013 Anchor | ||
Yeah the zombies is already fixed, noticed that myslef staright after the alpha was released. They still have problems dying though, I am looking into that I opened up a little of the comms bit on deck 1, so you can have a bit more wander, lots of new stuff in new alpha next month. The framerates on the plasma weapons are because of using PhysX - realistic particles. These have problems with ati cards and some computers. Please can you donwload and install latest version of PhysX and see if that helps, please let me know. You did not have problems with those weapons in the last version as the particle effects for impact where only recently added. Thats is one problems at the moment that i would like to sort for the next alpha |
||
Jun 18 2013 Anchor | ||
K, ill redownload my drivers, though they should be up to date. I'm using a Nvidia graphics card though. Shouldn't it have PhysX with it? EDIT: Apparently a new one came out in May. Downloading it now Edited by: Palanduss |
||
Jun 18 2013 Anchor | ||
Great. let me know how it goes. Also regarding your pistol view problem. That may due to resolution. I have just tried it myself on 1280x1024 and the weapons are misplaced. Try using resolution - 1152x648 Let me know if the pistols are better on yours with that resolution |
||
Jun 18 2013 Anchor | ||
====================================== -> I shot and killed the same biter about 7 times before it finally died (I checked, no others had spawned and kept my eye on its "corpse"). Apparently its not just Zombies that are having a field day with invulnerability. PS: What happened to the AI since V0.32? It seems the "get back up and alive" routine is out of whack compared to the previous version. Whats up with that do you think? EDIT: Yes that resolution works. However the other resolutions have you staring into the ammo counter on the Lazer Pistol and the Plasma Pistol is away to your right and you have no clear viewing of the screen. EDIT2: I went into Nvidia Control Panel manually and changed most of the "feature settings" for UDK.exe (32bit). I turned off most settings and set everything to maximum to performance, and I can now fire the plasma rifle MK3 without freezing... though the Plasma SMG still freezes. Which DirectX are you using for this game? DX9? DX10? or DX11? |
||
Jun 18 2013 Anchor | ||
They are the little ones lol, did you not see the signs? watch out for the little ones. They play dead, and take lots to kill. Wait till you see the BIG Ones The game uses direct 9 onward, so all should be fine. You could try making sure you have the latest versions installed. It may also help other to know which settings you needed to change in your nvidia control panels if helped somewhat. But you are still getting problems with freezing on smg. I will look into this further. What graphics card is it you are using (which model) And i presume its a desktop. Thanks once again for feedback |
||
Jun 18 2013 Anchor | ||
Laptop actually. Gaming Laptop. I'm using a Nvidia Geforce 525M. Its a dedicated integrated card (My system reads it as 1.5gb DDR5, however Nvidia tells me its a 1.0gb DDR5 card... so going with Nvidia's assessment). For some finicky games (ie Skyrim) I have to force the game thru the control panel to use the Dedicated Card. By this I mean that my laptop has two graphics cards; 1) Is an integrated Intel Chip that is designed for normal wear and tear and use of most programs. 2) The dedicated card is designed for the heavy duty work. I don't see how my card could be having trouble with your game. As I've said (probably somewhere) that I can play Crysis 2+3, Farcry 3, Battlefield 3, Skyrim, and a host of other graphically and processor intensive games without too many problems (Crysis 3 requires a number of settings turned off). Heres a link to my Card on Nvidia, so you can take a look: On the main page it does say it supports PhysX, so dunno whats up with that. EDIT: Actually apparently its DDR3, strangely enough. Though still dunno how that should make any difference as I can run other Unreal Engine 3 games without issues. EDIT2: Dang on Storeroom B >.> I wanted to check out Storeroom A |
||
Jun 18 2013 Anchor | ||
Yes its strange, most people run fine but some people do have problems with the SMG especially. Its all down to the particle effect i have used for the hit effects where you can see the the round shatter on impact. Each particle uses real gravity and uses PhysX instead on the engine physics. It is meat to be ATI cards that do not support PhysX so the cpu handles it which can sometimes overload the cpu. But you have a nvidia card, and my other pc which i tested it on also has a nvidia card although it is at least 3 years old, maybe 4. But also had same problem on that mainly with smg. So at least i have a machine with that problem which i can use for sorting it out. I need to get to the bottom of this, if not by the next alpha release then it will be sorted by the Beta Edited by: MAGStudios |
||
|
Jun 18 2013 Anchor | |
I haven't had the same performance or freezing issues myself. Admittedly I have a good gaming rig though. |
||
Jun 18 2013 Anchor | ||
Laptops, even gaming ones can still struggle, and the older they are the worse they can get. I have an alienware 17x, had it for almost 3 years now still runs games ok, but not as well as it used to. Are you using a Nvidia card Lord Porksword? |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.