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You are trapped in a unknown place. You wake up in what looks like a prison, and have to find a way out. Will you break out? Or will this place be your home forever?

Report RSS Game Update #3

#TheStruggleIsReal I can't believe that I just hashtagged my journal. It is a attention grabber...Also just naming my blog entry “Game Update #3” is lazy. But, I will stick with that name calling unless a better name is called upon.

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#TheStruggleIsReal

I can't believe that I just hashtagged my journal. It is a attention grabber...Also just naming my blog entry “Game Update #3” is lazy. But, I will stick with that name calling unless a better name is called upon.

Anyways, I'm quite far in the building stage of Level 3. But, I did come across a problem. As a developer, in your mind and in drawings you have a clue of how big your level is going to be. Once you actually build it, it may seems that the level is too big or too small. I'm at that situation now. Just trying to test the waters on how big it is by going back and forth in Unity and Blender. In my head, I know where each crack is in the ground; But once I open up Blender, I get in the unknowing mode for some reason. I don't want it to be tooooo big, but just the right size. That's where my time is going to be spent, just seeing the visualization of the level(Hey, I'm a programmer; All I was expected to learn was the 0's and 1's) and changing it to the player's perspective.

Heck, I've been adding to the scene more than I originally planned it to be. It's just turning out to be bigger than what I imagine it to be. I guess that's how it always is for developers.

Enough with my babble, just wanted to get this off my mind. Any developers want to give me advice on this subject, please do leave a comment!

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