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Calexi is an abstract single player level with elements of puzzles and exploration made in UDK 3. The level started out as an assignment for the Advanced Level Design course and grew to something much more. I decided to finish my project and I create a full game, which will be freely available to everyone.

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mikak
mikak - - 167 comments

looks good Jonathan. i look forward to playing this. a nice aesthetic, tho i personally feel the rooms should end on a clean seam of full and half hexagons; there a few areas where the wall sits at an uneven 1/4, 3/4 alignment. i guess perhaps that is just my personal bias.

i agree with what you said in the vid about the 1st/2nd challenge, that room needs expanding. perhaps give the player a simple idea of how far they can jump, and how high, from watching i am honestly unsure

i also thought the walls felt really square at some areas in your vid, and wondered if maybe it would look nicer with pillars and alcoves with shelves or something (ie subtract 5, add 2). tho i guess that could risk a hexagon overload :P

looks innovative and well thought thru. good luck

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