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Caasi’s Odyssey is the next generation rogue-adventure with unique gameplay mechanics such as a physics based damage system. In this adventure you’ll start in the darkest and deepest level of a randomly generated dungeon. Use your heroic gamer skills to survive and climb all the way up to reach the surface. You'll need courage for this one, well, not really. But get ready to laugh as you'll have to fight crazy monsters with lots of fun and crazy items! Find all the goodies you can, they'll help you on your way up… for the most part. With only one life this game is surely a challenge, walk carefully through the dungeon and survive the madness!

Post news Report RSS Rogue Engine Editor: Fairy Room [4K]

Ever wanted to create your own Rogue Adventure? Come and watch a nice video which shows how to create a nice fairy room!

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Hello my dear Rogues!

In this news I want to show you the progress I made with the "Rogue Engine Editor" - an editor I make exclusively for Caasi's Odyssey! With this editor you will create the Rogue Adventure of your dreams. At least it will enable 100% mod support for Caasi's Odyssey!

But let's start with a small video which summarizes the progress. Have fun and enjoy the trip! :)

Watch the video in 4K @ 60 FPS!

Stay a while and listen

The Fairy Room


In the last weeks I implemented all special rooms to make them editable. The biggest challenge was to implement the "Fairy Room", because it has its very own "Liquid Shader", which should be editable in the editor too!

Fairy Room

The Liquid Shader:

  • Flow Speed (float) adjustable
  • Liquid Effect (Texture2D, Color) adjustable
  • Liquid Overlay (Texture2D, Color) adjustable

You can change the liquid shader by modifying those most basic aspects of the shader.

Liquid Shader Basics


The texture on the top is the "Liquid Effect". The shader code analyses this texture to distort the "Liquid Overlay" (bottom right) according to the color values in a range between red and blue. Finally the output becomes blended together with the texture in the bottom left corner. Can you see the effect in the next screenshot?

BlendedLiquid


You can change every texture to create your very own "Liquid Effect Shader" (as you saw a bit in the video). You can even modify how fast the liquid will flow.

How about creating a nice lava or slime flow effect? The possibilities are endless!

Implemented Rooms



All rooms from the main game project "Caasi's Odyssey" are implemented so far!

Here they are:

Boss Room

BossRoom

Item Room

ItemRoom

Blood Room

BloodRoom

Prison Room

PrisonRoom

Fairy Room

FairyRoom

What's Next?


I'm currently working on implementing "Particle Effects" for everything. It will make the rooms more vivid and special. More in the next update next year!

See you in the next news!

I wish you a Merry Christmas and a Happy New Year!! :)



I hope you enjoyed this update. Don't forget to follow me here on IndieDB!

I also wish you a very nice weekend!

-sqrMin1
Indieaner Games
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Caasi's Odyssey
Platforms
Windows, Linux
Developer
Indieaner Games
Engine
XNA
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