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Caasi’s Odyssey is the next generation rogue-adventure with unique gameplay mechanics such as a physics based damage system. In this adventure you’ll start in the darkest and deepest level of a randomly generated dungeon. Use your heroic gamer skills to survive and climb all the way up to reach the surface. You'll need courage for this one, well, not really. But get ready to laugh as you'll have to fight crazy monsters with lots of fun and crazy items! Find all the goodies you can, they'll help you on your way up… for the most part. With only one life this game is surely a challenge, walk carefully through the dungeon and survive the madness!


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Hello my dear Rogues!

In this news I want to show you the progress I made with the "Rogue Engine Editor" - an editor I make exclusively for Caasi's Odyssey! With this editor you will create the Rogue Adventure of your dreams. At least it will enable 100% mod support for Caasi's Odyssey!

But let's start with a small video which summarizes the progress. Have fun and enjoy the trip! :)

Watch the video in 4K @ 60 FPS!

Stay a while and listen

The Fairy Room

In the last weeks I implemented all special rooms to make them editable. The biggest challenge was to implement the "Fairy Room", because it has its very own "Liquid Shader", which should be editable in the editor too!

Fairy Room

The Liquid Shader:

  • Flow Speed (float) adjustable
  • Liquid Effect (Texture2D, Color) adjustable
  • Liquid Overlay (Texture2D, Color) adjustable

You can change the liquid shader by modifying those most basic aspects of the shader.

Liquid Shader Basics

The texture on the top is the "Liquid Effect". The shader code analyses this texture to distort the "Liquid Overlay" (bottom right) according to the color values in a range between red and blue. Finally the output becomes blended together with the texture in the bottom left corner. Can you see the effect in the next screenshot?


You can change every texture to create your very own "Liquid Effect Shader" (as you saw a bit in the video). You can even modify how fast the liquid will flow.

How about creating a nice lava or slime flow effect? The possibilities are endless!

Implemented Rooms

All rooms from the main game project "Caasi's Odyssey" are implemented so far!

Here they are:

Boss Room


Item Room


Blood Room


Prison Room


Fairy Room


What's Next?

I'm currently working on implementing "Particle Effects" for everything. It will make the rooms more vivid and special. More in the next update next year!

See you in the next news!

I wish you a Merry Christmas and a Happy New Year!! :)

I hope you enjoyed this update. Don't forget to follow me here on IndieDB!

I also wish you a very nice weekend!

Indieaner Games
border v4
Rogue Engine Editor: Splash Screen Editor!

Rogue Engine Editor: Splash Screen Editor!

News 2 comments

Ever wanted to create your own Rogue Adventure? Come and watch a nice video which shows how to create a custom splash screen!

Rogue Engine Editor: Revolution! [Alpha Update]

Rogue Engine Editor: Revolution! [Alpha Update]


Ever wanted to create your own Rogue Adventure? Come and watch the nice Alpha-Update video of the Rogue Engine Editor!

Rogue Engine Editor: Physics & Light!

Rogue Engine Editor: Physics & Light!


Create your own Rogue Adventure with the Rogue Engine Editor! In this update: Physics & Light! [Video]

Rogue Engine Editor: Playing with colors!

Rogue Engine Editor: Playing with colors!


Change the colors of a texture and see the result directly in the Rogue Engine Editor! (live preview)[Video]

Comments  (0 - 10 of 11)

Sweet lighting, what did you use?

Reply Good karma Bad karma+2 votes
sqrMin1 Creator

Hey, thx for you comment! And sorry for the late reply. I don't know why, but I didn't notice your comment until now.

It's a fast HLSL shader (DirectX), but it also gets converted to GLSL (OpenGL), so the game is compatible with Linux.

Good luck with your kickstarter and with your great game! :)

Reply Good karma+1 vote

No worries! And thank you for the kind words!

We have a week left and are just shy of our goal. So I think we'll make it. :)

Pssst - Feel free to give us a shout out on Facebook or Twitter! :P

Reply Good karma Bad karma+2 votes

This very good work. The style of ambient lighting with a good solid shadow cast is not common in top-down. Their is also some nice physics in the weapons and I really like the break-up of the snaking Dragon. Look forward to the downloadable. Great art, keep it up!

Reply Good karma Bad karma+3 votes
sqrMin1 Creator

Thank you for your detailed comment Sir, I appreciate it!

Reply Good karma+1 vote

Tracking. Worth it.

Reply Good karma Bad karma+2 votes

cant wait to play this

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sqrMin1 Creator

Thanks for your comments!

Reply Good karma+1 vote

Looks pretty sweet, +1.

Reply Good karma Bad karma+2 votes

Interesting :3 Tracking!

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