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Touch the screen to steer the butterfly. Fly near flowers to open them, and harvest the succulent nectar
Some new core game mechanisms are introduced. The flowering has an effect on the environment, it cures the leaves and it removes the brambles.
I plan to use some story/drama component, a motivation that encourages the player to solve the game. The "cursed forest" elements give keys for the plot ;)
I focused on effects to highlight game features. Some generative algorithms help me to design the brambles, or the "fluid" effect of the nectar. I hope it's efficient and smart enough.