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Broke Protocol allows you to define your own goals and identity in a persistent, interactive, and reactive online sandbox. Currently in open alpha at Brokeprotocol.com

You can roleplay in limitless ways to gain money, power, and influence in a diverse low-poly world. You start with nothing and have to build your wealth, while managing your hunger, thirst, stamina, and addiction levels.

Climb to the top of the criminal underworld, or fight it as a vigilante or law enforcer. You write your own story in Broke Protocol.

Already in open alpha testing, the game quickly gained press attention and a following. Now we are looking for a small financial push to make this promising indie title into the go-to game for engaging roleplaying and meaningful player-player interactions.

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The Editor Update is arriving for Broke Protocol on Steam. This brings the game up to version 0.91 as we march towards a 1.0 release. Many longstanding issues have been addressed but the main feature is the new Editor upgrade that make world building easier and more powerful. For example, you can now hide different layers on the map in order to make selecting and focusing on the work at hand more intuitive.

OverdrawRendering

A new Overdraw rendering mode has been added to make map errors much more obvious. Overlapped meshes will be highlighted in various shades without any texture clutter, making it easier to find small world builder placement or scaling mistakes. Make the cleanest map possible and not only will it look better, but perform better and allow AI to create accurate NavMeshes.

BasicBlocks

Basic building blocks in various colors have been added. You no longer need to use Seawalls to construct custom designs. Now creators have these basic shapes and can stretch and scale them to create almost anything imaginable. Also a transparent glass block is included for windows or glass cases.

Autowaypointing

Waypointing for AI was a real headache. But now it’s made a bit easier with the addition of Auto-waypoint connections. When you have a waypoint selected, quickly add a connecting next waypoint by clicking “Create Next.” This will create and connect the next waypoint automatically and you can move it into place. Note: to close a waypoint loop, you still need to manually link the final waypoint.

Splines

And most importantly, curved road support is finally here. Under the World sub-directory, are a couple new Spline objects. These can be used to create any curved surface easier using Bezier curves. Place nodes at each bend in the road using the similar system as waypoints. Rotate the nodes to control banking and scale the blue handle to control the sharpness of curve.

RealWorld

Splines were added to support curved roads than can fit to any heightmap or terrains. Eventually, Broke Protocol will be able to import terrains heightmaps, roads, and satellite imagery from any real-world location using GPS coordinates. These will provide a quick town layout that creators can build on for quick and authentic real-world locations.

Plenty more in this update however, check out the full Patch Notes below or check out the preview.

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Linux Server and Tools

Editor Update Patch Notes

  • Added scalable Spline Node objects for creating curved roads
  • Added basic building blocks to World Builder under Basic/
  • Added Overdraw rendering mode to find map errors and mesh overlaps
  • Added World Builder Autosaving every 3 minutes (Autosave.bpm)
  • Added Create Next (Autoconnect) buttons to Waypoints and Spline Nodes
  • Clothing items now placeable in the world
  • Fixed texture errors on some hats
  • Fixed edge color bleeding/seams on almost all clothing textures
  • Fixed PNG terrains to use alpha for heightmap now, not grayscale
  • Added object visibility filters in World Builder
  • Fixed Error when hiding Resources Panel in World Builder
  • World Builder optimizations and code cleanup
  • Re-organized a cleaner Scene structure
  • Map size/boundaries calculated automatically for custom maps
  • Fixed hotdog stand texture and cleaned up mesh
  • Re-enabled Battle Royale Deathzone transparency
  • Fixed some furniture item names
  • Parachutes cleaned up on exiting mid-air
  • Now possible to get fall damage in parachutes
  • Some code scope changes for easier access to variables
  • First action item on drug labs is now “Process”
  • Fixed Private/Public display on server browser
  • Fixed logging on servers now works again
  • Fixed various Physics warnings from Unity
  • Fixed missing stars when exiting interiors
  • Update to latest Unity patch
  • Pointing at vehicles now highlights the entire object
  • AI now generates navmesh across water too
  • Reduced many texture artifacts from compressions
  • Aircraft flight model now won’t nose-down so much
  • More reliable map loading
  • Reduced doppler effect
  • Hide sun/moon if below horizon
  • Fixed missing particle effects exception
  • Fix potential error with AI driving
  • Fixed Search in Editor returning System Objects
  • Tighter iron sight alignment

Regards

@nongbenz

Airborne Update Releasing - Get High

Airborne Update Releasing - Get High

News

Check Steam today for the Airborne Update v0.90 where you’ll find changes from huge new transports, to longstanding bugfixes and engine upgrades.

Workshop Update Releasing – Creators Wanted

Workshop Update Releasing – Creators Wanted

News

Steam Workshop, Industry Objects, new Semi-truck and PKM light machine-gun make this the biggest update to Broke Protocol yet. On Steam today!

Downtown Update Out on Steam Today

Downtown Update Out on Steam Today

News

The Downtown Update is ready for release today! The main highlight of this update is a whole set of new city objects, buildings, landmarks, and props...

The Farmland Update - Major Release Incoming

The Farmland Update - Major Release Incoming

News 1 comment

The Broke Protocol Farmland Update hits Steam today! This update aims to add a huge pack of objects, props, items, vehicles and more.

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Free v0.622 Roleplaying Alpha Test Here

Free v0.622 Roleplaying Alpha Test Here

Full Version 7 comments

32-bit Support, Smoother Framerate, Roleplay Changes, and More!

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JOELPACO2106
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se ve prometedor, quiero jugar ya

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Broke Protocol - Online City Life RPG
Platforms
Windows, Mac, Linux
Developer & Publisher
Cylinder Studios
Engine
Unity
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Highest Rated (2 agree) 10/10

10/10

Dec 22 2017 by katoFS

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Latest tweets from @nongbenzgames

flawless jailbreak. #gaming #games #videogames #indiegame T.co

Feb 11 2019

v0.92 is out with higher horsepower vehicles, difficulty settings, and a lot of fixes :) #gamedev #games #indiedevT.co

Feb 9 2019

New game update out now! See details, changelog, and future plans here: Steamcommunity.com #gamedev #gamesT.co

Feb 5 2019

Broke Protocol - Editor Update 0.91 coming out today. And getting closer to a 1.0 announcement. #gamedev #gamesT.co

Feb 4 2019

v0.91 is in final testing. News and full changelog soon. #gamedev #games #indiedev #indiegame #game T.co

Jan 31 2019

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