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Combining Lego like bricks with Minecraft mechanics

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Devblog 12 - Marrying the building system with the terrain - Part 2

Devblog 12 - Marrying the building system with the terrain - Part 2

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We pick up where we left off: The construction system constantly detects collisions with the ground.

Devblog 11 - Marrying the building system with the terrain - Part 1

Devblog 11 - Marrying the building system with the terrain - Part 1

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In minecraft the construction system is very simple, since any face of a block works. In our case it is not like that.If you remember, to generate the...

Devblog 10 - Building a terrain based on bricks - Chapter 2

Devblog 10 - Building a terrain based on bricks - Chapter 2

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I left in that the model was too detailed for a game.Like I said, I have no idea about modeling (nor i want) so I went the easy way -> Sketchup.Sketchup...

Devblog 9 - Generating a terrain based on bricks - Chapter 1

Devblog 9 - Generating a terrain based on bricks - Chapter 1

News 2 comments

Let's see, something that I would like this game to have is terrain to explore like Minecraft, with its caves, mountains, seas, etc.As I had already told...

Devblog 8 - Crafting system

Devblog 8 - Crafting system

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Another important part of this type of game is being able to combine multiple items to create new ones and Brickcraft will not be less. Unfortunately...

Devblog 7 - Icon Generation

Devblog 7 - Icon Generation

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Since the progress in the generation of the map via chunks is null, I have decided to advance on this side.As I mentioned in previous posts, a system...

Devblog 6 - Swimming Among Bricks

Devblog 6 - Swimming Among Bricks

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I have added a new block, the water one. It does not expand progressively, but it is "liquid" for the player. To make it possible, you have to play with...

Devblog 5 - Using decals to break bricks

Devblog 5 - Using decals to break bricks

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In the end I decided to do the breaking a block animation. If I'm not mistaken, the technique of superimposing textures on top of others is called decal.An...

Devblog 4 - Improving the build system

Devblog 4 - Improving the build system

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As I said before, the next improvement is that when you put a wrong brick, the system tells it visually.It does not have much mystery, I change the texture...

Devblog 3 - Fixing the rotation system

Devblog 3 - Fixing the rotation system

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After reviewing the rotation system, the first thing I have noticed is the axis of rotation. This should be the exact center of the stud, but as you can...

Devblog 2 - Textures

Devblog 2 - Textures

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Continuing with the damn inventory system I have chosen to use the TAB key to move between the different slots of the fast Inventory. The background color...

Devblog 1 - Studying the bricks

Devblog 1 - Studying the bricks

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This Christmas I wanted to assemble a Christmas Lego set with some friends, but with the COVID issue in the middle it has not been possible. So I decided...