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Key Features:
For PC/Mac/Linux
Beautiful, handcrafted pixel art
An epic, retro-inspired soundtrack
10 action-packed levels, each with a massive boss fight
40+ unique enemies
30+ insane guns
More stuff we haven't even thought of yet!

The Hero

You play as Nomad, a lone bounty hunter on a mission to destroy robots.
Not much is known about his motives, but it is assumed he just loves to blow stuff up.

The Bosses

These titans are the star of the show! At the end of each level, the game will transition into an infinite scrolling sequence with the boss chasing you.
Their attacks are all synchronized to the music, so listening is key to predicting their attacks.

The Enemies

Enemies in Boss Wave range from simple punching and shooting robots to towering mechs with a wide range of attacks.
These robots are relentless and will constantly be converging on your position, so moving fast is key!

The Guns

This is the fun stuff right here. Boss Wave features a gigantic arsenal of over 30 hi-tech guns.
These range from an energy rifle, to an auto-homing laser, to the Void Cannon, a gun that shoots freakin' black holes (watch out though, it can kill you too)!

The Music

No adrenaline-fueled robot carnage-fest would be complete without an intense soundtrack!
Every level and song are crafted to work together to produce an engaging experience. The retro-inspired electronic music will keep tensions high. Our OST is being composed by the unique artist "Harbinger."
While none of the music aside from that in the trailer is ready for prime time, here is a look at some of his existing tracks so you know what to expect!

The Team

Ryan is the brains behind Boss Wave. This game is the child of his imagination and has gone though many iterations before he even wrote the first line of code.

Igor is a master of simplistic but striking pixel art. His unique visual style is the backbone of the atmosphere of Boss Wave. Click here to check out his public gallery of his work!

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Latest tweets from @pachowstudios

Our website will be down for a few weeks. I'm currently developing a brand new site! In the meantime, it will just redirect to our devblog.

Feb 15 2016

More than 100 files changed. I hope I didn't break anything... #gamedev #indiedev #programming T.co

Jan 3 2016

My Pre-Postmortem-Mortem for Ludum Dare 34 Ludumdare.com #LDJAM #gamedev #indiedev

Dec 13 2015

Dealt with a slight setback due to Visual Studio refusing to let me type anything. 2 hours later and I'm back on track! #LDJAM #indiedev

Dec 12 2015

Didn't realize LD34 was this weekend. I'm not busy, what the hell... I'm in! #LDJAM #indiedev

Dec 12 2015

I can't get enough of this song Soundcloud.com #codingtunes #gamedev #vanic

Nov 29 2015

Tonight's coding beat Soundcloud.com #codingtunes #gamedev

Nov 25 2015

Recently started using #MarkUX for the UI in Boss Wave. Creating the UI is much more enjoyable now! Markux.com

Nov 21 2015

RT @LazyBearGames: Wanted more explanation in #PunchClub? Here it goes! #pixelart #gamedev #indiedev T.co

Aug 24 2015

Sadly I'm not doing this Ludlum Dare. Damn you work on a Saturday!!

Aug 21 2015

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