SciFi tower defence with dropping modules to provide mozaic.
Pirate fleet attack your city.
Fortunately, you have novell battleship - Nemesis-X1.
It has nanofactories to produce modules (weapons, defences, utilities) in battle and mount them fast. And more interesting feature - nanolathing facility that combine modules to more powerful ones.
Build, combine and defend your city.
Upgrade your ship and modules and turn back pirate tide.
The smart grid which stores position and type of module in the cell helps a lot but cannot handle all moment of movement.
Modules store their position in the grid after stopping movement.
But this behavior made some bugs - when two modules near each other moves fast and grid do not distinguish them by position or unable to check them in the frame - they move and stack in one cell.
I think about semaphores in each cell in the column as in OpenTTD - yellow warning - in next cell module moves, red - in next cell module stops, green - no module in next cell.
Wonder how it implemented in treasures of Montezuma
Steam opens doors for me and I decided to publish on Humble also
After Steam/Valve generous refunded Greenlight fee I paid for direct and prepare documents
After struggling for two years on this game I learn many things. Unity, AppGameKit, making game in two-three days on ludum dare. But this project too...
Working on abstract small game, I found that too realistic graphics can be frustrating. Expectations about game grows too fast with pretty 3d alike graphics...
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Playable level with a loop to select weapons and play again. Combination and upgrades work (mostly)
We glad to present new demo with improved graphics. Now it looks more SciFi. Currently game is in alpha (as seen from version number), but you can play...
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