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Blockstorm is a FPS game set in a world made of destructible blocks. All maps and characters included in the game are made with the same tools that are available to the public. You can build everything in Blockstorm, and you can destroy it.

Post news Report RSS Update [1.05] is out!

Equipment Skins editor and new Castle Battle game mode!

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- [Gameplay] New mode: Castle Battle (BETA)
- [Gameplay] Now it is possible to select custom skins for equipments
- [Gameplay] Added Leaderboards for Castle Battle Mode
- [Gameplay] Added Achievements for Castle Battle Mode

- [Map] Two Castles was adapted to Castle Battle mode

- [Editor] New editor: Equipment Skins editor (BETA)
- [Editor] Added prefabs to create a Castle Battle map
- [Editor] The file panel now supports delete of multiple files at once

- [General] Files (characters/skins) downloaded during a match are automatically deleted
when closing the game, unless they were used or opened in editor

- [Fix] Fixed a bug in the anti-cheat system
- [Fix] Fixed Turret preview inside Workshop
- [Fix] Fixed subscribed turrets import
- [Fix] Fixed Underground Duel map
- [Fix] Fixed Barrel collider
- [Fix] Fixed M18/C4 colliders
- [Fix] Better grenade synchronization
- [Fix] When spawning without equipments, the scoreboard could not be opened
- [Fix] Minor Fixes

Post comment Comments
SirPixelot
SirPixelot - - 1 comments

Hi there! just a quick question! since you guys use unity.. how do you achieve ambient occlusion for your voxel models?
is that a custom shader or do you use the default one that comes with unity pro? :)

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