Blind is a series of dreams of a girl who lost her sight in an accident. Main feature: most objects in the game are black, therefore it is impossible to distinguish between a floor or a wall, the ladder or a hole. Space is defined by rain, that, by colliding with objects, creates an unstable, but interesting image of the world.
Basically a polished version of a first one, with a few new elements, like moving platforms etc. I have included a sort of checkpoint system, so it has...
A sort example of the gameplay from an early alpha. There is a rain from the second chapter and balls from the third, to help to define the space where...