Blaxploited is a 70's black kung-fu (blaxploitation) movies style game. Hot nights, hot chinatown, briefcases with milions of hot bucks, hot girls, pursuits in cool cars, cool glasses, cool haircuts, cool clothes, so everything is about hot or cool. Main character Daddy Boomstick is both: hot and cool.
Some thougths why game developing is better than boring application programing ;) Some digging in '70s history. Also small quiz.
blaxploited development diary #9
I need something to unlock. Good start would be comicbook with whole story as a part of designdoc.
blaxploited development diary #8
Beside of controls/gameplay tuning I'm working on graphics and HUD. Actually I'm working how to not work on a HUD.
blaxploited development diary #7
Half a year passed. Project is at magic point stage when application becomes a game.
blaxploited development diary #6
Just finished first simple teaser for this game. You can watch video inside.
blaxploited teaser #1
Game is in heavy development stage at this moment. Showing current progress and some thoughts about game developing in general.
blaxploited development diary #5
Some thoughts about Apple devices. Testing performance with some surprises.
blaxploited development diary #4
Announcement: just added support for Android platforms including consoles also swtiching to Unity 4.x.
android support and new unity
Currently I'm working on fighting and steering system. I want to make something out of ordinary, with strong focus on touch interface for tablets.
blaxploited development diary #3
Work in progress. At this moment I'm modelling a car for main character.
blaxploited development diary #2
I'm trying to find the style for my game. Here is few in-game screenshots with different style of building.
blaxploited development diary #1
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.