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Blackshift is a grid-based, space-themed action puzzle game which isn't afraid of complexity — think Chip's Challenge on crack.

Stealing ideas abundantly from the golden age of PC puzzle games, Blackshift has over 50 object types which combine in countless ways to create mysterious and exciting puzzles.

Blackshift will ship with a tightly integrated level editor, and a subscription to the Level Pit, where players can share their own levels.

In developing Blackshift the focus has been on making a rock-solid engine that just feels good. This is what games like Pacman got so right — every detail down to the frame-by-frame timing of how your character moves and turns corners was tuned to perfection, giving that simple game endless replay value. Blackshift is doing that too (but without the simplicity).

Blackshift aims to be a game where nothing is half-baked. I'm developing it on my own time and my own dime, and I'm not about to cut cool shit to accommodate harsh market realities. It is now available for Early Access. Have you got what it takes to be an UNPAID GAME TESTER?

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Blackshift
Platforms
Windows, Mac
Developer
rogual
Engine
Custom
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Release date
Game watch
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9

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Style
Genre
Arcade
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @roguax

referring to your javascript library as a "technology" like you invented semiconductors

Sep 10 2020

Do you have more than one Twitter account? Why / why not?

Aug 31 2020

Hmm T.co

Aug 29 2020

Media depiction of people who attempt to make sense of things by cross-referencing information T.co

Aug 26 2020

Ditched Photoshop for Affinity and it's got ads in the welcome screen. I think I'm losing the energy to fight this… T.co

Jul 25 2020

Product idea: Take a book, paper, epic poem, field of study, or anything you want to read but can't seem to find th… T.co

Jul 25 2020

To have a brand is to restrict yourself: you can do exactly what you could do before, minus all the things that are now off-brand.

Jul 25 2020

Thanks for contacting support, have you tried any of the things you just explicitly said you'd already tried?

Jul 22 2020

I have nearly finished the video game I've been making for eight years.

Jul 22 2020

Look, I know the world is ending, but I've been making this game for eight years and I'm going to bloody well finish it.

Jul 18 2020

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