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Beret is a 2D puzzle-platformer game about a scientist, astonishingly named Beret, who has gained telekinetic abilities through his research at the Evil Corporation. He decides that the Evil Corporation is a tad too evil for his liking, and begins his solitary quest to overthrow the corporation and punish the evil deeds of his employers. Beret has 21 puzzle-filled levels, 120 collectable Medallions, over 20 hours of gameplay, and an unlockable level editor.

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Speedrunning Beret (Games : Beret : Forum : General : Speedrunning Beret) Locked
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Sep 11 2011 Anchor

Hi all! I'm a big big fan of Beret, one of my favorite indie games out there. So a few friends and I have been racing the game, and trying to figure out the best routes & medallion choices. For now we're starting with just beat area 1 (the west wing). The first race we did was totally unpracticed, and the 2 best times were just under an hour.

We started routing it, and now we've got the time down to ~16 minutes. With better play, sub-15 minutes is definitely possible. Here's a video of my run:
Part 1: youtube.com/watch?v=fPp2AsfDQK8
Part 2: youtube.com/watch?v=PQndOGqQKL4
Again, don't expect fantastic gameplay as this was only my 5th playthrough or so, but I think we've found the best medallion choices to get 21 medallions before stage 6.

I'm curious to see if anyone has any idea for routing improvements over the first 5 levels (since level 6 is just race to the end). And if anyone shows interest in wanting to race the game, I'd be happy to go into how we race each other.

Sep 12 2011 Anchor

Hmm, interesting, a 100% speedrun of the entire game, instead of the minimal speedruns per level that are supported in-game.

I don't really have any recommendations as far as routes go or any plans to compete in future races, but I would be really interested in watching speedruns of later levels. I doubt this is going to reach tool-assisted-spreedrun frame-perfect kind of stuff, but watching some quick platforming and quick surmounting of various obstacles is always really neat.

Sep 12 2011 Anchor

I would do a tool assisted run of the game in a second if the resources were there... you would just be walking from destination to destination, as movable parts are just flying around you like a tornado. It'd look awesome.

If we keep going with the races I'll be sure to post updates on routes & times!

Sep 13 2011 Anchor

One of my friends actually did a TAS of the first level using the Java Robot class. Essentially he programmed the necessary sequence of key presses and mouse movements. It took him a long time and obviously isn't the ideal solution, but it looked just like what you described - Beret jogging calmly through the level with blocks and enemies flying all over the place around him. If there were a good way to record the game with external save states and frame-by-frame control, I would love to see a TAS!

Sep 16 2011 Anchor

Any chance you could convince your friend to post a video, Kiwisauce? Might make for a good trailer...

Sep 16 2011 Anchor

I'd love to see it too!

Sep 16 2011 Anchor

Ah, unfortunately it was done with an old beta version of the game which I no longer have, and I don't think he ever recorded it. It definitely won't work with newer versions because the level design changed a bit, but he might still have the correct version lying around somewhere... I'll ask him.

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