Bear Necessities follows a bear needing to gather food for the winter, if he does not gather a sufficient amount of food per level, winter will arrive and the bear will freeze. You will have a specific amount of time to beat each level, but sometimes the food will not be so easy to reach. The game will get more and more fast-paced as it goes on, and different environments will alter the way you will need to go around beating levels, along with some bonus levels in between!
This game features a low-poly style with cartooney graphics. And will feature many levels by the time that it is finished. Currently it is in a pretty stable state but I wish to have at least 20-30 levels finished before I release an alpha demo. It is currently being developed solely by me over the past 6 months (With 2-3 month break in the middle), so development will take some time but will be worth it in the end! The demo stage will only be a preview of what the final game will be like so a lot of features may be removed or added over time.
The controls so far are simply W,A,S and D to move, Left Alt to re-align camera (Although I will likely add a mouse rotation closer to the release if I can), and space to jump.
I am testing this game on older systems to see how well it runs, and I can confirm that due to the low-poly style of the game, it will be relatively easy to run this game on older computers, but I will not release a minimum requirements until I have finished the demo.
So yeah! That's about it everyone! I hope you all will enjoy this game or at least follow its development! Seeya later!
These past few months have been very busy, school work slowly took over my work on BE, which slowed down development a lot. With exams coming up soon I'll have some extra time to work on the game while I'm on study leave.
SO! Let's get started on what I've been working on.
When I started this project I didn't expect it to get very far, therefore I used a lot of online resources for the assets, one of which being the main character model, as of now I have made everything in the game myself apart from the music and the character model, so in the last month or two I have been working on my own character model for the game, which has also helped me greater improve my 3D modelling skills which will benefit future projects of mine.
This is the new model for the character that I have been working on, keep in mind it's my first character I've ever modeled so thinks might look odd.
The only issue with this new model is it means I will have to re-do the entire animation system of the game, to cater for the new model, though I think when this is finished the game will look a lot better.
An issue I am still trying to resolve is the music, when I posted a video of this game on Reddit /r/unity3d they suggested that I get some happier music for the game, the only big issue with this is that I cannot find any musical pieces that suit the game, meaning I will likely have to make something myself (Which is not very useful considering I'm not a very musical guy).
Another thing I have been working on is making the levels busier, which is another thing that Reddit pointed out, I have been adding a lot of smaller details to level 1, which I will probably post there again to see what feedback people have to offer, I am wanting to make this game look lively, so that the player (you guys!) won't feel like you're just a bear stranded on an island, but rather a bear living amongst the little critters that live on there too, this means I will be adding things like squirrels, birds, butterflies, and stuff like that (Some of which are already added!)
As you can probably see, this game hasn't gained much traction on either Gamejolt nor IndieDB, which is both good and bad at the same time.
This means that I do not feel rushed at all with making this game, it means that I can work at my own pace without having to worry about due dates, or finishing the project ASAP.
The downside of this is that it makes it very hard to get feedback on the game, as an often issue with asking friends or family is that their opinion is often biased to "Woah that's radical bro", or "Gee wiz that's neat". Or other stuff along those lines, you get the point!
Even though it is largley out-dated, I ask you to take a minute or two out of your day to watch the gameplay video that is posted on the main page, (link for the lazy), and let me know EXACTLY how you feel about it. What do you think I should alter? What do you think works, and what doesn't? And overall: What you think of it. This would help me INSANELY in making the kind of game that you guys would want to play.
Another way is, if you have a friend or relative who is into indie games too, share this game with them! Even if they don't care, you'd still be spreading the word about this game, which will help a great amount in the future, when this game gets closer to release.
Been working on adding lots of smaller details to the game, e.g plants and other foliage! I want to try and make each level look recognizable from each...
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