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Battle Cry of Freedom, brings brutal real-time first and third person combat set in the 19th Century America, presenting players with the opportunity to re-fight the American Civil War as either the Union or the Confederates. It features a wide range of Troop Types, ranging from the common soldiers to musicians and artillery, all with their own purpose and tasks.

Report RSS Developer Blog 31 Content - Shooting Mechanics
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Description

With the introduction of repeating rifles and revolvers, the player now has to hold the right mouse button to aim and fire by tapping the left. Holding down the left mouse button while aiming will empty the magazine of the players revolver or repeater as quickly as possible, though of course, more careful shooting is recommended.
Reloading is initiated by pressing "R" which makes it possible for the player to aim when not loaded. Though you might be disappointed if you have not been keeping track of number of shots fired... Reloading is done in stages, so if a player cancels a reload that is half way done, he does not have to start all over again. Revolvers can be reloaded shot by shot.

Originally we intended to have the player go to "ready" before going to aim, however that made the game feel too unresponsive. As such we decided to speed up the animation by cutting out the 2nd movement of "ready". The player is now able to aim immediately after the first movement, starting to look down the barrel of their gun as they pull back the hammer. We have also added the ability to slightly shift your aim to the left or right by pressing Q and E. Often this is achieved by moving the player's upper-body from side to side, we wanted to do something a little different. We are doing a step to the right or to the left instead, this is accurate to the period and fits the historical drill manuals. It will not only make it possible to shoot around corners, but will also make it a lot easier to fire in two ranks or to oblique fire. Additionally we have added a check for collisions, so if a player is standing to close to an object, he will not be able to aim and has to move back before trying to line up another shot.