• Register

Battle Cry of Freedom, brings brutal real-time first and third person combat set in the 19th Century America, presenting players with the opportunity to re-fight the American Civil War as either the Union or the Confederates. It features a wide range of Troop Types, ranging from the common soldiers to musicians and artillery, all with their own purpose and tasks.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Developer Blog 31 Content - Aiming System
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Players can choose to aim in third person or to aim down the iron sights. We have coded a reticle that is no longer in the center of the screen, but actually tracks where the player is aiming his gun. It will react to objects within a few meters distance of the player, for example it would let the player know if they are aiming at a wall in front of him. This will make it easier to identify where you are aiming in third person. The reticle will also perfectly match the iron sights, so aiming in third person and in first person is finally interchangeable and neither third nor first person aiming will have a mechanical advantage over the other. Bayonets will affect the "aiming sway" of the player, for example a gun with a bayonet fixed will sway and shake more than one without. Walking while aiming will make the gun sway even more, making accurate shots practically impossible. We plan to modify the aiming sway the more/less stamina a player has available, but more about that in a future blog...