This was a fantastic weekend for the game and saw a lot of annoying bugs resolved while adding a huge amount of feature completion to the game.
I finally fixed the rotation problem I had with parented objects in the persisted world, so now, anything that has a rigid body will persist in the game. All deformations, blown up buildings, dead bodies, etc will persist exactly as they did when they were destroyed.
The inventory system is getting finished up this week and I'm about to push user registration out to the website at Baffledmedia.com and am going to be looking for some closed alpha testers who want to give me some feedback on the game.