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Play as a clone who has visions of his past life in this open world, multiplayer, exploration actioner.

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Progress is speeding up

Progress is speeding up

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Batch 17 has been changing a lot recently. We have fixed lighting, made huge AI and performance improvements and progressed the completion of the game!

Batch 17 Nearing Release!

Batch 17 Nearing Release!

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After years of toil, Batch 17 is finally almost ready to bring its unique brand of multiplayer to the PC and Console world!

Batch17: New year, new art

Batch17: New year, new art

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The push towards release continues for Batch 17 as a whole host of new models, animations, sounds and improved controls and systems are completed.

First post greenlight update- massive graphics overhaul!

First post greenlight update- massive graphics overhaul!

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In our first article in months, I am revealing what the team has been busy on. Spoiler alert! There's a team now. And we've been BUSY!

Who wants to be a moddenaire?

Who wants to be a moddenaire?

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After months of rework and polish, Batch 17 is continuing improve. After being greenlit, we've been hard at work growing the team and improving the look...

Greenlit - Time to finish up!

Greenlit - Time to finish up!

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Batch 17 has been greenlit! So now what? We're hiring some talented folks to help polish and complete the game for Steam. That's what!

Batch 17 is now live on project greenlight!

Batch 17 is now live on project greenlight!

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After 2 years of toil, tears (and fun) Batch 17 has finally made its way into the Steam Greenlight Queue.

Batch 17 - Back, better than ever!

Batch 17 - Back, better than ever!

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After months of polish in the continuing march towards Greenlight, Batch 17 is back with a vengeance. Screenshots and trailer(s) abound!

One step closer to greenlight

One step closer to greenlight

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As the year draws to a close, we gather our belongings to show to the discerning masses in the command center known as Steam Greenlight.

Full modding support complete! Multiplayer complete!

Full modding support complete! Multiplayer complete!

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After a ton of work, this has been the biggest release yet of Batch 17. Full coop and pvp multiplayer has been finished and tested (A Huge Thanks to everyone...

Tons of new artwork and models (And cloth!)

Tons of new artwork and models (And cloth!)

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I've been taking a bit of a break from coding the past few weeks and shifted my attention to reusable assets and models. After over a year in the game...

New AI, new maps, new features

New AI, new maps, new features

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After another hiatus, Batch17 is back in force with a slew of updates meant to speed up the level design process. Tons of new, modular stuff will make...

Batch 17 January Update

Batch 17 January Update

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After many months without much in the way of an update, I'm finally back to tell everyone what's going on! While doing design work is fun and exciting...

A break for polish

A break for polish

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Its been a few weeks since the last update, but its not like nothing got done! There's a new camera system, all new animations, the underpinnings of the...

Filling in Gaps

Filling in Gaps

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With the architecture of the first three islands together, its time to start building! I feel a lot like a chef who has been gathering ingredients for...

Islands, chains and shuttles oh my!

Islands, chains and shuttles oh my!

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September is starting off strong with a huge update to the game. This week brings a total of 3 new islands to the game, some nice graphical upgrades...

More gameplay, more weapons, more environments!

More gameplay, more weapons, more environments!

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The momentum continues! With the new modifications in place and a good basis for building/rigging characters and creating weapons in place, I've dived...

Full steam ahead on new maps and models!

Full steam ahead on new maps and models!

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The last few weeks of reworking the animation pipeline and overall game workflow have been fantastic. In the last few weeks I've focused heavily on ...

Changes to graphics, reworking and more

Changes to graphics, reworking and more

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Its been over 2 weeks since the release of Arcade mode. In that time, I've decided to rework some of my workflow and make development a little faster...

Prototype Arcade Mode Launch!

Prototype Arcade Mode Launch!

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Well its July 18th and we promised a release... Here's what we got! For your viewing pleasure: A full prototype of the shuttle bay level.

Arcade Mode Announced!

Arcade Mode Announced!

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November is such a long way away, we thought it would be fun to get something playable out there, open to the public and start getting feedback on the...

Multiplayer support announced for Batch 17

Multiplayer support announced for Batch 17

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We've been playing with the idea of multi-player support since we started the game and now its going to be a reality!

Level design and game mechanics

Level design and game mechanics

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Its time to build a world! Multiplayer within 2 weeks! Loot systems! Weapon salvaging!! Whew!

Upgraded graphics a new inventory system and new ideas

Upgraded graphics a new inventory system and new ideas

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The last few weeks have been furiously trying to nail the loot and inventory system.. Oh, and substantially improving the graphics!

Beginning to add graphics touches and storyline

Beginning to add graphics touches and storyline

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We're starting to get some new models and some new storyline functionality added.

Preparing for a closed alpha

Preparing for a closed alpha

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The game is coming together quickly now, in preparation for a closed alpha!